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Author Topic: Random chance fix  (Read 3688 times)
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« on: May 13, 2009, 05:46:10 pm »

OMG  Random chance fix

* Requires     : FreeTime or Apartment Life or Mansion & Garden Stuff
* Compatibility: The Sims 2, University, Nightlife, Open For Business, Pets, Seasons, Bon Voyage, Store Edition, FreeTime, Apartment Life, Mansion & Garden Stuff, all Stuff Packs
* Modifications: Global (affects all lots)
* Hack Version#: 1.0

Quick Info
There is code in Nightlife and all higher Expansion/Stuff packs which determines random chances.  Many areas of the game make use of it, mostly to allow things to happen randomly (based on a percent).  Will a townie walkby?  Will drinking that special juice give you an extra skill point?  And so on.

In FreeTime and all games released after it, Maxis changed that code and it now calculates the chance incorrectly.  Something that should only occur 50% of the time, will now occur 66% of the time.  An event that should only take place one-third of the time (33%), will now occur one-half of the time (50%).

While it may be hard to notice such things during actual gameplay, the glitch still deserves to be fixed because it is making the game behave improperly.

* Check out the readme.txt file for more information.

* random.jpg (52.09 KB, 300x300 - viewed 34992 times.)
* df_random_chance_fix.rar (4.9 KB - downloaded 307 times.)
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« Reply #1 on: May 17, 2009, 01:50:50 am »

excellent Thumbs Up thanks for this

"They're a rum lot, the Yorkshire folk. You can't fool them, you certainly can't get away with much and they call a spade a spade. Or rather, they call a spade 'a bloody shovel'" Mark Addy
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