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Author Topic: Car tutorial / not finished but alot info ;)  (Read 43629 times)
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cylais
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« Reply #30 on: March 20, 2010, 10:07:59 am »

It really looks great BlooM! Are you still using all the different groups or have you narrowed it down to the surface, the matte and the windows already?
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BlooM
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« Reply #31 on: March 20, 2010, 10:14:05 am »

Yup, used the basegame groups
Unfortunate there will be no reflection on the body as almost all the parts were textured on one big file.
If i enable reflection the seats, rubbers and such will become also reflective....
Regrouping those parts will take ages.
It took me some time to figure out the windows and heavily modded the material settings.
Just booted up the game since months but the car wasn't there lol....must have done something wrong.
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cylais
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« Reply #32 on: March 20, 2010, 01:13:20 pm »

It looks pretty reflective to me in those last pics! It seems that the texturing is the main problem. Let me see if I can find some images. Perhaps if I can make new UV maps and re-texture it. I'm going to go back and take another look at the first model I did. The one I regrouped into maxis groups.
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BlooM
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« Reply #33 on: March 20, 2010, 04:02:02 pm »

Normally you have 2 main groups, the matte for the interior, tires and such and one for the body.
I can use the games reflectivity but it looks stupid on the interior....
Same with the windows, they have nifty settings, you even can have tinted ones but the 5.0 windows require a texturefile wich kills all the nice settings....
Ill spend another hour on it then ill send you the file, take a look and let me know. Wink


Edit,
you got mail Wink
« Last Edit: March 20, 2010, 05:04:46 pm by BlooM » Logged

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cylais
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« Reply #34 on: March 23, 2010, 07:01:17 pm »

Wow it's perfect! It looks great in the game. I've posted screenshots for the mesh creator Burner here.
http://forum.mm2c.com/viewtopic.php?p=310858#310858
I'll let you know when permission is given.
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