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Author Topic: A Question for all you Body Meshers  (Read 4687 times)
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Artha
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« on: April 10, 2010, 04:14:52 am »

This is a question for all of you body meshers out there.

You know how you can get a body mesh to match a sim's skin tone?

How do you do that? Any good, useful tutorials?

There's a mod on an adult site I want to make a recolor for; And I want to see if I can figure out how to edit it to match whatever skin tone my sim has; I have a lot of odd colored sims.

Anybody know how to do that? Anybody who can hop on the IM and walk me through it?
Or maybe point out a good tutorial?

Thanks!
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BlooM
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« Reply #1 on: April 10, 2010, 04:32:37 am »

You mean a custom bodymesh(non sims 2)?
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Tenshii~Akari
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« Reply #2 on: April 10, 2010, 06:11:11 am »

If it's a recolor of a bodyshop/"clothing" mesh,  you usually could just make the textures transparent.  (aka filling the areas you want to use the sims' skintone black on the alpha map).  Unless what you're talking about is completely different.
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Theraven
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« Reply #3 on: April 10, 2010, 06:43:53 am »

You could extract the naked body meshes (skintone base) with SimPE, and save UV maps from them. The meshes are called pubodynaked, cubodynaked, tfbodynaked, tmbodynaked, afbodynaked and ambodynaked.
Then you will know which areas to not touch on your new UV map, and it's easier to line up the parts.
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BlooM
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« Reply #4 on: April 10, 2010, 03:12:05 pm »

You know how you can get a body mesh to match a sim's skin tone?

Or do you mean how to match a skintone to a bodymesh?
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Artha
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« Reply #5 on: May 09, 2010, 06:10:59 pm »

I forgot about this post for a bit..
What I mean is those bodymeshes you can use as clothes, that match up to the Sims's skin color no matter what skin they are.
I'm wanting to figure out how to do that with the mod.  It's not clothes but I want it to match to the sim's skin color...
If I make any sense at all XD
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BlooM
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« Reply #6 on: May 11, 2010, 07:43:19 am »

Nope, its not possible.
The details on the textures of the skintones arround have diffrent positions so they will not fit every mesh(shape)
 
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Theraven
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« Reply #7 on: May 11, 2010, 08:35:42 am »

Clothing is matched up to the skin via the UVmap. The meshparts of the clothing mesh supposed to be skin colored are put on the same place in the UVmap, so that the alpha channel can be edited to show the skin (Like legs, arms and hands on a dress mesh).

The part you want to be colored the same as the skin will probably need some texture details to look right, which means you would probably have to put those details on all the skintones you're using for it to look good.
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Artha
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« Reply #8 on: May 12, 2010, 02:25:54 pm »

It is a pretty simple shape; So if I find something about changing the UV map...
Could somebody point me to something about how to do that?  A good tutorial?
Or maybe walk me through?
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