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Author Topic: JumboBob issue  (Read 2880 times)
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XPTL297
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« on: May 24, 2010, 02:46:50 am »

Hi, all that clever creators over here!

Could someone please help me to make the huge jumbobob (the apartment life green/gold monster that spins over the buildings) to be invisible?
The mesh is in the 3d file from the Apartment EP, but has no texture only a Material Definition file.
The thing ruins my hoods.
Thanks very much in advance.
« Last Edit: May 24, 2010, 03:06:06 am by caffeinated.joy » Logged
caffeinated.joy
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« Reply #1 on: May 24, 2010, 03:07:49 am »

Please host your image on your own account on whatever third party image host you use. We only allow images to be attached in the Downloads sections of the forum.

Post moved to correct section.
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BlooM
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« Reply #2 on: May 24, 2010, 06:03:22 am »

Welcome Back XPTL Smiley

You could edit the TXMT so i becomes invisible but its easier to delete the mesh.
Its something you can do yourself i guess.

-Extract the meshfile(GMDC) from the game files
-Start a new package with Simpe and put that file in it(like a default replacement)
-Select the file in the resource list
-Go to Generic Rcol editor in plugin view
-Go to the groups tab, select the mesh in the group section.
-Delete it, click commit and save your file


Edit,
Thinking about it...
You better extract its SHPE file and edit it in the same way.
Its how i deleted all those rockbolders.
http://www.insimenator.org/index.php/topic,72184.0.html
« Last Edit: May 24, 2010, 06:09:22 am by BlooM » Logged

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XPTL297
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« Reply #3 on: May 25, 2010, 01:17:48 am »

Million thanks Bloom. I could never find it out by myself.  Rock
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