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Author Topic: about the tutorial Converting Bodyshapes Using Meshtool and Poser Magnets  (Read 9716 times)
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xikitaa19
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« on: October 23, 2010, 06:11:35 am »

I just want to know if this tutorial only work with maxis clothes or with others meshes of creators too.
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BlooM
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« Reply #1 on: October 23, 2010, 08:08:56 am »

Works with all bodymeshes, both default or created by others.
Just keep in mind that if you use Warlokk's magnets you use them on default maxis meshes not on custom meshes that already have been edited with a magnet set.

Meaning, you can not turn a CPU mesh into a RIO mesh for instance.
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xikitaa19
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« Reply #2 on: October 23, 2010, 08:37:16 am »

thank you very much Bloom,I dont know why the magnets look like this I dont see any difference when I apply the magnets the mesh is still the same

« Last Edit: October 30, 2012, 05:50:45 pm by xikitaa19 » Logged
BlooM
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« Reply #3 on: October 24, 2010, 05:39:57 am »

i never used this process myself(using Meshtool) so im afraid i cant help you here.

I use the obj and objx tools from Milkshape, then i import the obj file in Poser and use the magnets.
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xikitaa19
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« Reply #4 on: October 24, 2010, 06:56:15 am »

I dont use meshtool I used simpe for exporting the body.obj and poser 6 but when I try to apply the magnets to the mesh I see no change the body is still the maxis default.When I click for example in the breast magnets it say lknee mag zone it should say breast mag zone or something similar,I think the magnets are in wrong positions,that's why I asked u if warlokk magnets work with meshes of other creators
« Last Edit: October 24, 2010, 07:04:43 am by xikitaa19 » Logged
xikitaa19
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« Reply #5 on: October 24, 2010, 10:59:00 am »

Bloom I follow the steps that you gived in this post http://www.insimenator.org/index.php/topic,109572.0.html
« Last Edit: October 30, 2012, 05:50:59 pm by xikitaa19 » Logged
Ultra
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« Reply #6 on: October 24, 2010, 11:21:16 am »

I had the same problems with the magnets, before I started using Milkshape.  It's how your mesh is centered.  It should be standing on top of the floor grid.  To correct this, after importing your mesh, before doing any rotation, go to the menu under Window and select Joint Editor.  On the Joint Editor panel, under Center Point, set the X, Y, & Z values to 0 (zero).  Then you can rotate your mesh and apply the magnets.

Hope this helps.
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xikitaa19
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« Reply #7 on: October 25, 2010, 07:41:49 am »

I had the same problems with the magnets, before I started using Milkshape.  It's how your mesh is centered.  It should be standing on top of the floor grid.  To correct this, after importing your mesh, before doing any rotation, go to the menu under Window and select Joint Editor.  On the Joint Editor panel, under Center Point, set the X, Y, & Z values to 0 (zero).  Then you can rotate your mesh and apply the magnets.

Hope this helps.
I always set x,y,z values to 0
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Ultra
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« Reply #8 on: October 25, 2010, 09:10:09 am »

Check in simPE, before you export the object, is the "Order" set to XYZ?
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xikitaa19
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« Reply #9 on: October 25, 2010, 10:19:10 am »

I did all the steps but I dont know how I can delete the magnets(tutorial steps) I dont see in poser an option or window saying "delete magnets"

It isnt fat the bodyshape is normal now but the arms are up like the picture of my previous post in bodyshop and cas
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Ultra
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« Reply #10 on: October 25, 2010, 10:52:14 am »

There is no magic button to delete all the magnets, you have to select each one, and hit the delete key.

The problem is Meshtool, it doesn't always recognize *.obj files coming from Poser correctly, and the bones don't get assigned properly.  Milkshape is a much better tool.  You don't have to do any centering or rotation.  You don't even have to delete the magnets from Poser, you can just export the object and import it into Milkshape.
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xikitaa19
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« Reply #11 on: October 25, 2010, 12:36:05 pm »

this is what I got when I used milkshape


why the clothes are black? I dont know why the arms are in this position

I followed the steps that Bloom gived in an old post but some steps I dont know what I need to do so I didnt do some steps

Import the mesh in Milkshape(without the morph!) with Unimesh plugin: without the morph??? what is this.....the 5gd file???

I dont know how to import the fatmorph to poser,what I need to extract in simpe?

Fix the comments and the normals:I dont know what I need to do in this step

 
« Last Edit: October 30, 2012, 05:50:05 pm by xikitaa19 » Logged
Ultra
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« Reply #12 on: October 25, 2010, 12:52:08 pm »

This is a whole new method.  Instructions for Meshtool and Milkshape are quite different.

When we use Milkshape, we no longer export the object file from simPE.  Instead we extract GMDC files (5gd extension), and we use those inside Milkshape to get object files for poser.

I would suggest the following tutorials to start with...

Tutorials:Unimesh 1 - New Mesh Basics
http://www.modthesims.info/wiki.php?title=Tutorials:Unimesh_1_-_New_Mesh_Basics

Tutorials:Unimesh 2 - Editing and UV Mapping
http://www.modthesims.info/wiki.php?title=Tutorials:Unimesh_2_-_Editing_and_UV_Mapping

Unimesh/Milkshape Tutorial: Level 3, Combining Mesh Parts
http://www.modthesims.info/showthread.php?t=179177

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miros1
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« Reply #13 on: October 25, 2010, 01:40:06 pm »

Thanks for the links, Ultra!
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xikitaa19
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« Reply #14 on: October 26, 2010, 05:33:48 am »

I finally got it!!! tongue thank you so much Ultra!!!!!!!!!
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