Insimenator.org
September 28, 2020, 09:14:16 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Insim's annual Donation Drive is on! Click here for info and to toss some money our way.
 
  Home   Forum   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: *Solved* Getting rid of second skeleton  (Read 1584 times)
0 Members and 1 Guest are viewing this topic.
KeeKeeKatt
Member

Posts: 2


View Profile
« on: September 29, 2011, 11:28:35 am »

There are two skeletons. I tried getting rid of it through milkshape, but it wouldn't import. So, I have to do it through simPE. I discovered that there are 129 joints. I am  pretty sure that there are supposed to be 65. Which ones am I supposed to get rid of? I need to know so I don't mess it up worse.
 GAH3 GAH3 GAH3
« Last Edit: October 08, 2011, 05:59:15 pm by KeeKeeKatt » Logged
Pages: [1]
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 30 queries.
SimplePortal 2.1.1