Insimenator.org
March 29, 2024, 03:23:40 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Please help create Kazuya Mishima's Hair (from the video game Tekken)  (Read 3702 times)
0 Members and 1 Chinese Bot are viewing this topic.
dasdichterandrin
Member

Posts: 2


View Profile
« on: April 22, 2013, 10:46:56 am »

here are images of his hair
 




also preferably can you make the edge at the back of his hair look exactly like this and not too cartoonishly pointy:



and please, no widow's peak if you can!
Can someone please create it? Thanks so much if you can!

If not, can you lead me to anyone who might be able to create it?
ive searched everywhere for this but i couldnt find it anywhere
« Last Edit: April 22, 2013, 12:07:35 pm by dasdichterandrin » Logged
caffeinated.joy
Queen of Caffeine
Admin
*****
Gender: Female
Posts: 18280



View Profile
« Reply #1 on: April 22, 2013, 10:55:04 am »

*Ahem* <-read this

Do not hotlink! Your pictures have been removed. You can add them again, but please do so without making a hotlink. Save the images to your own computer and upload them to your own third party image host account. I recommend you get into this habit for posting pictures on any forum, because most, if not all, will have a "no hotlinks" rule.
Logged

Everybody should believe something.
I believe I'll have more coffee.
dasdichterandrin
Member

Posts: 2


View Profile
« Reply #2 on: April 22, 2013, 10:59:48 am »

I am so sorry! i am new here, i didnt know. i'll upload it to imageshack then

I have replaced the hyperlinks with ones from imageshack, apologies once again,
the error is regretted Sad
« Last Edit: April 22, 2013, 11:33:01 am by dasdichterandrin » Logged
Pages: [1]
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.026 seconds with 30 queries.
SimplePortal 2.1.1