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Author Topic: Does anyone knows how to edit/modify cheap computer (moneywell) animation?  (Read 8818 times)
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ajy0903
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« on: August 28, 2013, 01:07:08 am »

Does anyone knows how to edit/modify cheap computer (moneywell) animation?

This is what I did so far as researching how to do:
Quote
- Made so that I can place the "cheap computer (moneywell)" on any surfaces (i.e. table, desk, counter).
- Figured out that I need to edit "cheap computer (moneywell)" using SimPE.
- Figured out that I need to edit the height of "cheap computer (moneywell)"'s animation.
- Tried to edit various part of packaged cloned "cheap computer (moneywell)" in SimPE.

And this is what I want to do:
Quote
- Make "cheap computer (moneywell)" able to place on counter.
- Make the "cheap computer (moneywell)" animation work properly, just like when I placed it upon the desks/tables, using the stool, not only just dining tables.

So, my question is:
Quote
How do I suppose to do what I want to do just like what I wrote on above?
Are their anyone who can do modding for animations of objects can help me with my problem?

And thanks for reading this question of mine.


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ancienthighway
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« Reply #1 on: August 28, 2013, 12:38:44 pm »

I don't know a thing about animations, but I would think there's something tied to the animations, surface, or computer that indicate the height of the animation.  If there is and you find it, you could play with the numbers to see what would work for you.
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Theraven
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« Reply #2 on: August 28, 2013, 01:18:33 pm »

I don't think there's a lot you can do about the height of the animations. I also don't think it's possible to make a "standing up" computer without some serious animation and modding work - if that's what you want to achieve.

As for placing on all surfaces, you might get lucky with Numenor's batch fix tutorial.
I can't guarantee it will work on a computer, though. It works (sort of - not for IKEA or M&G shelves) for deco items.

If all goes wrong, there's these OMSPs. Animations might be off, and computers that require sitting down to use them might not work. You would be able to place the computer anywhere, though.
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ajy0903
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« Reply #3 on: August 28, 2013, 01:27:14 pm »

I don't think there's a lot you can do about the height of the animations. I also don't think it's possible to make a "standing up" computer without some serious animation and modding work - if that's what you want to achieve.

As for placing on all surfaces, you might get lucky with Numenor's batch fix tutorial.
I can't guarantee it will work on a computer, though. It works (sort of - not for IKEA or M&G shelves) for deco items.

If all goes wrong, there's these OMSPs. Animations might be off, and computers that require sitting down to use them might not work. You would be able to place the computer anywhere, though.

Thanks for reply.
I wasn't trying to do standing up computer.
The counter use "stool" to sit, right?
I was trying to use "stool", additional to dining chair.
Also, I guess I should wait for more people for read this and reply me.

I don't know a thing about animations, but I would think there's something tied to the animations, surface, or computer that indicate the height of the animation.  If there is and you find it, you could play with the numbers to see what would work for you.

Oh, ok, thanks for reply.
« Last Edit: August 28, 2013, 03:01:55 pm by Theraven » Logged
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« Reply #4 on: August 28, 2013, 03:15:03 pm »

Try not to double-post, please.

I think you need a table with the functions of a desk to make computers work properly, simply because the desk and the chair sem to work together to gain access to the computer.

If you have AL it could be possible to make a shiftable desk, and you could use the shiftable chair OMSP from here to place in front of it. They would at least sit in somewhat the correct height. Can't guarantee it would work with the computer, and the animations would probably look a bit off, but that's probably the easiest way.

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ajy0903
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« Reply #5 on: August 28, 2013, 04:18:07 pm »

Try not to double-post, please.

I think you need a table with the functions of a desk to make computers work properly, simply because the desk and the chair sem to work together to gain access to the computer.

If you have AL it could be possible to make a shiftable desk, and you could use the shiftable chair OMSP from here to place in front of it. They would at least sit in somewhat the correct height. Can't guarantee it would work with the computer, and the animations would probably look a bit off, but that's probably the easiest way.



Wait, I thought the computer works fine with dining table and desk?

Yes, it is, it only doesn't work when I place computer to counter, after modifying the height that can be placed for surfaces.

And as I wrote above, I had made computer so that I can place on the counter and I can place computer on counter.

What I wanted to do is just like what I wrote above thread, I wanted to make computer animation work, when I place it to counter, that's all.

And I'm sure you already know we can place computer to desk/table and the animation/interaction works fine, without the modding?
« Last Edit: August 28, 2013, 04:39:48 pm by ajy0903 » Logged
Theraven
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« Reply #6 on: August 28, 2013, 04:48:46 pm »

I'm not familiar with that particular computer, but if it has regular computer animations you'll need a table or desk to make the coputer have animations that can let a sim use it while sitting on a chair.

I don't think your problem is making the computer placeable on all surfaces. I think the problem is to make it useable on those surfaces. The best way would probably be an invisible, shiftable desk of some kind, so a chair can work together with it, and so sims can use the items on the desk without any routing troubles. It could be placed over a counter, and that way the computer would (most likely) be useable. It might look a bit strange with the counter (depending on which type of counter it is), but that would probably be the case no matter how you choose to do this. 

It's easier to mod objects sims use when they stand up. The moment you need 3 items for an item to work and be usable (particularly computers) things get a bit complicated.
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ajy0903
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« Reply #7 on: August 28, 2013, 05:11:06 pm »

I'm not familiar with that particular computer, but if it has regular computer animations you'll need a table or desk to make the coputer have animations that can let a sim use it while sitting on a chair.

I don't think your problem is making the computer placeable on all surfaces. I think the problem is to make it useable on those surfaces. The best way would probably be an invisible, shiftable desk of some kind, so a chair can work together with it, and so sims can use the items on the desk without any routing troubles. It could be placed over a counter, and that way the computer would (most likely) be useable. It might look a bit strange with the counter (depending on which type of counter it is), but that would probably be the case no matter how you choose to do this.  

It's easier to mod objects sims use when they stand up. The moment you need 3 items for an item to work and be usable (particularly computers) things get a bit complicated.

Well, the "Moneywell Computer" is Maxis Default Sims 2 Base game computer.

What I did was, I modified that computer placing height using SimPE, so that I can place on the "Island Counter".

And I was trying to make computer animation/interactions work with "Island Counter", using SimPE.

And for the dining table or desk, it uses dining chair, and for the Island Counter, it uses "Stool", not regular chair.

And I thought of whole ideas doing it, cause I heard these:
Quote
- If I modify the height of computer, using SimPE, I can place computer any surfaces.
- If I modify the height animation of computer, using some program including SimPE, I can make animation of computer work with when I place the computer to any surfaces.

That is why I decided to try it, which I failed to find how to do that, that is why I asked in this site, if there are someone knows how to do it.

And no matter how hard it will be, I will do it, if there are instruction of how to do it.

Hope you understood that I really want to make computer animation usable  when I place it to Island Counter/any counter
« Last Edit: August 28, 2013, 05:18:27 pm by ajy0903 » Logged
Theraven
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« Reply #8 on: August 28, 2013, 05:38:13 pm »

Most have confused the computer with a modded computer... Anyway, it doesn't really matter.

The "stools" are the barstools. They don't come with computer access, and they come with different animations. Hence why you might need that invisible chair I was talking about. The shiftable invisible chair can be placed so that the sim sits down on this, but it looks as if they're sitting on the barstool. Same if you had an invisible, shiftable desk, which can be placed anywhere and in most heights (counter included). That way you could use any computer, not just the cheap computer but CC computers, too. Computers are pretty much the only objects that needs three objects cooperating together to work. Most other objects just needs a proper surface, and it doesn't really matter (except for the animations) which height that surface is in. You need a chair and a desk for the computer, which means they interact somehow.

I'm pretty sure someone would have figured this out already if it wasn't for the complexity. It's one thing to make a microwave accessible from a floor position. Animations look weird, but since the sim doesn't need to sit or do anything special, it's possible as long as the item thinks it's on the right surface and it is accessible for the sim somehow.

Useable items that can be placed anywhere are only useable if the sims can gain access somehow. In case you haven't noticed, only one side of the desk works for computer access. The other side is essentially just a table, and without a cheat you can't place the computer there. It's the same for making food on any other surface than a counter or isand. It's not possible without either a heavily modded object or a "simple" shiftable OMSP with counter function.

In either case, I doubt this is a good starter project if you haven't done any modding earlier.
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ajy0903
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« Reply #9 on: August 28, 2013, 06:06:14 pm »

Most have confused the computer with a modded computer... Anyway, it doesn't really matter.

The "stools" are the barstools. They don't come with computer access, and they come with different animations. Hence why you might need that invisible chair I was talking about. The shiftable invisible chair can be placed so that the sim sits down on this, but it looks as if they're sitting on the barstool. Same if you had an invisible, shiftable desk, which can be placed anywhere and in most heights (counter included). That way you could use any computer, not just the cheap computer but CC computers, too. Computers are pretty much the only objects that needs three objects cooperating together to work. Most other objects just needs a proper surface, and it doesn't really matter (except for the animations) which height that surface is in. You need a chair and a desk for the computer, which means they interact somehow.

I'm pretty sure someone would have figured this out already if it wasn't for the complexity. It's one thing to make a microwave accessible from a floor position. Animations look weird, but since the sim doesn't need to sit or do anything special, it's possible as long as the item thinks it's on the right surface and it is accessible for the sim somehow.

Useable items that can be placed anywhere are only useable if the sims can gain access somehow. In case you haven't noticed, only one side of the desk works for computer access. The other side is essentially just a table, and without a cheat you can't place the computer there. It's the same for making food on any other surface than a counter or isand. It's not possible without either a heavily modded object or a "simple" shiftable OMSP with counter function.

In either case, I doubt this is a good starter project if you haven't done any modding earlier.

Yes, I meant barstools.
I also heard if we modify using SimPE, we can make barstool usable with computer animation, of course the animation height isn't in correct place.

Edit: My cousin just told me she got help from some sims site that I don't have account. That modder has done something so that placing my modded computer on the Island Counter works for computer animation using SimPE, of course she told me the animation will be work, but it will show just like original animation when using computer on dining table or desk.
« Last Edit: August 28, 2013, 06:25:04 pm by ajy0903 » Logged
ancienthighway
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« Reply #10 on: August 28, 2013, 07:30:56 pm »

@ Raven  Just to clarify, chairs, tables and desks have no behaviors associated with computers.  They are simply surfaces to put things on.  Everything related to the computer are tied to the computer.  This include what the computer can be placed on, what the sim would sit on, and what animations are used. 

@ajy There is a semi-global that checks to see what kind of chair is being used (dining chair).  It may be possible to modify that BHAV to have it additionally check for the barstool.  The nightmare is the semi-globals for the computer are truly like a plate of spaghetti.  There may be additional places the chair is addressed.  There may be places the surface, table or desk, are addressed. 
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ajy0903
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« Reply #11 on: August 28, 2013, 08:42:46 pm »

@ Raven  Just to clarify, chairs, tables and desks have no behaviors associated with computers.  They are simply surfaces to put things on.  Everything related to the computer are tied to the computer.  This include what the computer can be placed on, what the sim would sit on, and what animations are used.  

@ajy There is a semi-global that checks to see what kind of chair is being used (dining chair).  It may be possible to modify that BHAV to have it additionally check for the barstool.  The nightmare is the semi-globals for the computer are truly like a plate of spaghetti.  There may be additional places the chair is addressed.  There may be places the surface, table or desk, are addressed.  

Oh, ok, thanks for reply.

Maybe I should search more thoroughly the computer package that I made, using SimPE.

Then how do I modify the BHAV so that barstools get checked additionally?
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ancienthighway
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« Reply #12 on: August 29, 2013, 04:30:40 am »

Honestly, if you have never modded a BHAV before, the computer is not the place to start.  It's an extremely complex set of BHAVs just to do simple things, and , in my opinion, your desire is a little more complex.

If you are set on trying, start with the tutorials on MTS and then build your skills beginning with very simple mods, browse the objects.package and mods of others.  You will eventually reach a point where you can make heads and tails of the computer behaviors and then start to change them.  If you're lucky, after around 6 months of studying and trial and error.
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ajy0903
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« Reply #13 on: August 29, 2013, 04:21:25 pm »

Honestly, if you have never modded a BHAV before, the computer is not the place to start.  It's an extremely complex set of BHAVs just to do simple things, and , in my opinion, your desire is a little more complex.

If you are set on trying, start with the tutorials on MTS and then build your skills beginning with very simple mods, browse the objects.package and mods of others.  You will eventually reach a point where you can make heads and tails of the computer behaviors and then start to change them.  If you're lucky, after around 6 months of studying and trial and error.

Thanks for reply.

You know, if what you have suggested (start with the tutorials on MTS and then build your skills beginning with very simple mods, browse the objects.package and mods of others.) would have helped me, since like for few years, I don't think I would have asked the question.

Anyway, thanks for reply, maybe this point, being few years since I started trying doing it, maybe a good point for me to give up.
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