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Author Topic: subtract a mesh from its texture  (Read 3046 times)
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« on: March 15, 2014, 10:14:57 am »

I know it was explained long ago but I forgot , wen I open the texture in simpe 73 and extract the mesh the texture is also there i can edit the gmdc but it still saves as a texture what did I do wrong? please help Embarrassed
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« Reply #1 on: March 15, 2014, 12:17:26 pm »

The mesh is in the "gmdc" resource, while the texture is in the "txtr" resource. They have to be extracted (or changed) separately.

Click the "extract" button to save a mesh (will save as an obj file, unless you've tampered with the settings). THe texture will save as a picture file (different formats, so make sure you save as the correct one - "bmp" and "png" usually works. Use "png" for transparent textures).

If the mesh has an animated skeleton (body/hair/accessory, and some objects), you have to right-click the GMDC resource and choose "extract". When you've edited the mesh, right-click and choose "replace".

Other than that I'm not entirely sure what you mean by "i can edit the gmdc but it still saves as a texture"
« Last Edit: March 15, 2014, 12:23:45 pm by Theraven » Logged

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