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Strange Mark on the thumb
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Topic: Strange Mark on the thumb (Read 5266 times)
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jasmini
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Posts: 149
Strange Mark on the thumb
«
on:
June 14, 2015, 01:26:38 pm »
I recently downloaded Adult female jeans which were custom made.
However it seems there is some kind of glitch depending on the sleeveless top you wear.
one of my friends assumes it's a UV mapping problem, and i have no idea how to fix it.
the marking on the thumb is pure black.
I tried getting hold of the CC creator but the creator is long dead. lol (Looks like i was late to the party in thanking the creator)
If anyone can fix it i would be very grateful.
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Jenna
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Re: Strange Mark on the thumb
«
Reply #1 on:
June 14, 2015, 02:15:46 pm »
Could you please provide a screenshot of the problem, plus a link to the CC in question?
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Theraven
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Re: Strange Mark on the thumb
«
Reply #2 on:
June 14, 2015, 03:13:54 pm »
It's probably just a piece of texture covering some of where the thumb is. It's easy to fix either by cloning the outfit in Bodyshop and changing the alpha, or by extracting the texture and fixing it using SimPE.
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jasmini
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Posts: 149
Re: Strange Mark on the thumb
«
Reply #3 on:
June 14, 2015, 10:03:01 pm »
Quote from: Jenna on June 14, 2015, 02:15:46 pm
Could you please provide a screenshot of the problem, plus a link to the CC in question?
Absolutely..So the mesh was downloaded from the GOS (Garden of Shadows)
Now the thread is 5 years old, and is no longer active.
This was the page
http://www.digitalperversion.net/gardenofshadows/index.php?topic=17628.0
The mesh was
Ripped pants and boots
.
At first i thought the colour matched the pants but it's pure black void of any texture.
It appears that i'm the only one that has noticed this small mark, considering no one mentioned
this on the thread.
When you look at the pics on the thread, you can actually see the black mark there but it blends with the jacket,
it is only when you change the top it is visible..
My first impressions was that it was a black glove masking, but i'm confident it was a mapping error of some kind,
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Theraven
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Re: Strange Mark on the thumb
«
Reply #4 on:
June 15, 2015, 01:24:05 am »
It's the texture (I've checked). Two big black squares cover some of the right hand and a lot of the left hand.
A simple texture fix was all it needed:
Download
.
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My site:
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- Chapter 85 out
~Life isn't about waiting for the storm to pass. It's about learning to dance in the rain~
jasmini
Member
Posts: 149
Re: Strange Mark on the thumb
«
Reply #5 on:
June 15, 2015, 06:16:04 am »
Quote from: Theraven on June 15, 2015, 01:24:05 am
It's the texture (I've checked). Two big black squares cover some of the right hand and a lot of the left hand.
A simple texture fix was all it needed:
Download
.
Wow you're good lol i had no idea textures were even seen on base mesh i thought they were invisible.
Looking at the the png what colour would you even use?
And would that apply to the recolours or would they require the same treatment?
such as this link -
http://hellhasspoken.proboards.com/thread/410/sashpants-af-bottoms
Thank you very much for the fix this was great!
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Theraven
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Re: Strange Mark on the thumb
«
Reply #6 on:
June 15, 2015, 09:13:27 am »
It's just a texture edit, so you'd have to fix all the recolors if you want the black spots removed. I added the texture to the zip file, so you can use it as a guide. I also added the alpha channel.
Technically you should be able to swap just the alpha using SimPE, but the file sizes tend to reset if you do, so you may have to compress the files after.
If you make recolors with my edit, you don't need to worry. If you recolor the original you'll have to edit the alpha channel to remove the black squares. You can edit the layer, and then re-use the project file if you want to make more recolors.
---
Clothes simply layer over the skin. Anything white on the alpha channel shows as clothing, and black shows as skin. There's no such thing as a skin-colored base mesh for (most) one-layered clothing meshes. Arms, hands, legs and everything else is together with the clothing parts, and there's no body underneath the clothes.
Meshes with several layers (alpha meshes) sometimes have a separate texture for skin parts, particularly tops coverted from TS3/TS4 since they're mapped differently, and see-though layers.
«
Last Edit: June 15, 2015, 09:25:04 am by Theraven
»
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jasmini
Member
Posts: 149
Re: Strange Mark on the thumb
«
Reply #7 on:
June 15, 2015, 09:25:05 am »
Quote from: Theraven on June 15, 2015, 09:13:27 am
It's just a texture edit, so you'd have to fix all the recolors if you want the black spots removed. I added the texture to the zip file, so you can use it as a guide.
If you make recolors with my edit, you don't need to worry. If you recolor the original you'll have to edit the alpha texture to remove the black squares. You can edit the layer, and then re-use the project file if you want to make more recolors.
---
Clothes simply layer over the skin. Anything white on the alpha texture shows as clothing, and black shows as skin. There's no such thing as a base mesh for (most) one-layered clothing meshes. Arms, hands, legs and everything else is together with the clothing parts.
Meshes with several layers (alpha meshes) sometimes have a separate texture for skin parts, particularly tops coverted from TS3/TS4 since they're mapped differently, and see-though layers.
You're right i'm already way ahead of yah lol.
I learnt you kept them in alpha, that's when i started putting 2 and 2 togther...It's almost like it's a full outfit if it wants to be,but instead it's 50% of an outfit.
i'm starting to understand the structure.
No worries this should be fine once i fix them.
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