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Author Topic: Creating custom content using SimPE  (Read 2515 times)
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kaitco
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« on: May 15, 2006, 11:00:17 am »

Okay, so here's the situation:

I've got the newest SimPE and I know some of the very basic nuts and bolts in regards to changing sim data, however, now I want to get more into recolouring and creating new meshes.

I know all about recolouring via Wizards of SimPE, but the wizard will only allow me to recolour Maxis objects and not any of my custom content/meshes. I've tried opening some of my downloads with SimPE and editing the image files, but I don't know how to save the new recolour as such.

The place where I get stuck in SimPE is after I've edited the image file using Photoshop and I've imported the image back into the file, I can't figure out how to save my recolour properly. All I am wanting to do is recolour some downloads to be used in my game. If someone could lead me to a tutorial or just give me some tips to get me through to the next step, I would be most grateful!

Many thanks!
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BeosBoxBoy
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« Reply #1 on: May 19, 2006, 06:14:26 am »

the process is identical to the process explained in this skintone tutorial: http://www.insimenator.org/showthread.php?t=11026

however generally speaking, you should not recolour the original objects, but make a clone in the wizard, change the UI assignments and replace the texture.
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blckhrt1plyr
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« Reply #2 on: August 03, 2006, 11:08:06 pm »

Quote from: beosboxboy
the process is identical to the process explained in this skintone tutorial: http://www.insimenator.org/showthread.php?t=11026


Can you make pixel perfect cothing the same way?
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BeosBoxBoy
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« Reply #3 on: August 04, 2006, 02:37:28 pm »

yes - but "smoothen" may be best depending on the amount of colours you use in the clothes.
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