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Author Topic: Servo Change Appearance Package Fix  (Read 11327 times)
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Squinge
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« on: June 19, 2006, 09:01:18 pm »

This mod fixes the problem with servo’s reverting back to default clothes on community lots when using my servo change appearance mod.

**If you use my no adult mascots mod then download the file “noadultmascots&ServoFix.zip”**

This mod is compatible with FFS.
This mod is non-awesome™
Only download one file.
ServoAppearanceFix.zip (Fix only)
noadultmascots&ServoFix.zip (Fix and no adult mascots)
I try to ensure that all of my mods are 100% bug free but sometimes a bug pops up that I wasn’t aware of; If you find a bug please send me a private message; I can usually fix it within a couple of minutes.

* noadultmascots&ServoFix.zip (0.61 KB - downloaded 553 times.)
* ServoAppearanceFix.zip (0.55 KB - downloaded 1042 times.)
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kathy
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« Reply #1 on: June 20, 2006, 05:18:32 pm »

Thanks! I needed this.
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Romer99
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« Reply #2 on: June 20, 2006, 11:35:39 pm »

Thank you! Smiley
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FzzyDg8
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« Reply #3 on: June 20, 2006, 11:52:29 pm »

I'm so happy you've made this mod.  I've been wanting a way to keep my servos from changing back to their original "attire"; it's like you've read my mind Squinge, thank you.
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bazturbo
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« Reply #4 on: June 21, 2006, 05:55:09 am »

great thanx
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XPTL297
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« Reply #5 on: June 22, 2006, 11:01:15 am »

Oops! I suppose I missed something here. I have the noadultmascot and my servoes always revert to Alice-in-wonderland-sardine-can everytime they leave the lot. I got so angry that I killed 4 of my 5 Servoes and even so they are sardine can as ghost (I have a servo floating around though I made them up before killing to avoid exactly this).
Which mods should I really download? I have only one Servo left and though he is powered down, he still walks around other lots.
I'm starting to think that Servoes are very bad news.
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IcemanTO
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« Reply #6 on: June 22, 2006, 12:04:13 pm »

Quote from: XPTL297

I'm starting to think that Servoes are very bad news.


Yeah! I absolutely no more use servos in my game (Only one tried and I've discovered so many stupid issues that I have killed it immediatly).
Servos are machines, like a PC or a dish-washer, I can't understand they can have romantic interactions or have a "ghost" (isn't a ghost a representation of a lost soul, isn't it?).
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Krayzieworld
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« Reply #7 on: June 22, 2006, 12:13:25 pm »

That's true! I mean, Servos don't even have the necessary...uh, packaging for romantic interactions of any kind (Woo-hoo?! WTF!) Maybe the occasional Andrew (Bicentennial Man) or Sonny (I, Robot) is cool. Maxis was probably going for androids, but they'd still be machines, and no more.
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Squinge
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« Reply #8 on: June 22, 2006, 02:53:17 pm »

Quote from: XPTL297
Which mods should I really download?
This mod is only for people using my servo change appearance mod, if you don't use it then you don't need to download this mod.
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XPTL297
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« Reply #9 on: June 23, 2006, 07:04:55 am »

Well, I just replaced the mod for the new nomascot mod and all my mascots reverted back to cows and horses. Anyway, no worries, I'm modifying their bhavs and now I don't mind any longer if they look like a cow or horse. They are now what they really are - useless!

The Servo is still a problem for me because I have a love-bed installed. Though my love-bed is modified to be hetero, add money and many other features, I could not make it Servo-proof. The Servo is programmed to be unchangeabe (maybe hard-coded) and crash the love-bed.
I don't want a Servo woohooing my Sims.
Also, there's no way to exclude the Servo from Welcome Wagons or Walk-bys.
So, death to all Servoes.
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Squinge
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« Reply #10 on: June 23, 2006, 02:52:24 pm »

Quote from: XPTL297
Well, I just replaced the mod for the new nomascot mod.
The version of no adult mascots posted here is not the alternate version I posted that you were using that may be why they reverted Smiley
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