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Author Topic: Meshes for the mer-folk  (Read 3274 times)
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BlondeBoy
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« on: June 25, 2006, 12:44:33 am »

i have spoken to beosboxboy and waiting for a reply from marvine for some of the merfolk ideas i have. so far i have seahorse for adult bodybuilder and athlete, a pufferfish from the heavy mesh on MDS2, and an eel for the thin guy on MTS2. these pictures are not mine only the edited parts are. as you can tell these are not verry good so i just wanted opinions on the ideas for future referanses, so that marvine and beosboxboy can take them into consideration.:happy1: :lol:  
I have a new Dragon looking one two


* shb.jpg (2.92 KB, 79x150 - viewed 1917 times.)

* seahorse.JPG (6.07 KB, 103x300 - viewed 559 times.)

* sh2.JPG (7.02 KB, 103x300 - viewed 496 times.)

* puff.JPG (3.59 KB, 69x121 - viewed 584 times.)

* eel.JPG (3.72 KB, 90x116 - viewed 589 times.)

* athlete_underwear.JPG (8.66 KB, 157x300 - viewed 542 times.)
« Last Edit: June 25, 2006, 12:34:43 pm by BlondeBoy » Logged

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SimsTeen
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« Reply #1 on: June 25, 2006, 01:09:05 am »

the art is bad but the ideas are good
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StellaBaby
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« Reply #2 on: June 25, 2006, 05:12:35 am »

That is agood idea! I like the puffer fish for large sims!
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::smilieiforgetwhi::lol ::smilieiforgetwhi::
BlondeBoy
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« Reply #3 on: June 25, 2006, 11:58:27 am »

thanks stellababy and simsteen, for the support.
« Last Edit: June 25, 2006, 12:37:12 pm by BlondeBoy » Logged

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marvine
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« Reply #4 on: June 26, 2006, 08:34:37 am »

Blondeboy,

These are nice ideas (the puffer fish is really fun), thank you for taking the pain of posting pictures ; but I'm sorry to say that it would take a lot of time for poor results. If the in-game animations were usable for the merfolk and the satyr, it's clearly not the case here; and I won't make static meshes that could be used only for stories.

You should still keep an eye on other sites like Sapphire Sims, which is more fantasy oriented, and I think that PAF at MTS2 is working on a naja mesh which could be used for eels (no idea when it should be released though).
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