Insimenator.org
March 28, 2024, 08:55:29 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: My attempt at mesh  (Read 2423 times)
0 Members and 1 Chinese Bot are viewing this topic.
jubelbelly
Member

Posts: 46


View Profile
« on: October 04, 2006, 10:56:05 pm »

Here is a pic of my first time trying to mesh something.
« Last Edit: October 04, 2006, 10:59:50 pm by jubelbelly » Logged
wyhone72
Member

Posts: 20


View Profile
« Reply #1 on: October 04, 2006, 11:16:24 pm »

I cant mesh for smack.Just keep trying.Smiley
Logged
DecoraChroi
Frigid Witch
Super Mod
*****
Gender: Female
Posts: 1547



View Profile
« Reply #2 on: October 05, 2006, 12:43:38 am »

That's more than I ever would accomplish at meshing. I would gladly test it in my game when you finish. :tongue5:
Logged

"The power to question is the basis of all human progress."
jubelbelly
Member

Posts: 46


View Profile
« Reply #3 on: October 05, 2006, 11:11:39 am »

Hey thanks, I want the arms to bend at the elbow.
Logged
BeosBoxBoy
Silent

Gender: Male
Posts: 5021



View Profile WWW
« Reply #4 on: October 05, 2006, 11:16:06 am »

jubelbelly - you need to "assign" the sleeves to the animation skeleton - from what I see you have extended the bottom of a short sleeve and it has retained the bicep grouping - you will need to add vertices and polys and assign then to the forearm so it bends.
Logged

"There is a certain elegance in wasting time. Any fool can waste money, but when you waste time you waste what is priceless."
-- Maugham, W. Somerset. Ashenden: Or the British Agent.
Pages: [1]
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.039 seconds with 31 queries.
SimplePortal 2.1.1