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Author Topic: FAQ: Nightlife - EP2  (Read 10990 times)
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Vampyre
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« on: November 01, 2006, 09:16:44 pm »

This area will answer questions associated with The Sims 2 Nightlife Expansion Pack, also known as EP2.
« Last Edit: November 03, 2006, 05:46:58 pm by Serafina » Logged
Vampyre
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« Reply #1 on: November 01, 2006, 09:35:19 pm »

(from Gamespy)

help
... Displays these cheats, and a few other cheats not covered here. The ones not listed here are mostly related to visual effects, performance, or debug modes; not gameplay. Use them at your own risk.

aging [on/off] ... Enables or disables Sims' aging.

aspirationlevel [integer 0, 1, 2, 3, 4, 5] ... Sets the active Sim to this Aspiration Level.

autopatch [-on/-off] ... When this cheat is active, the game will automatically check for a patch if you open the content browser and connect to thesims2.com.

changelotzoning [type] ... Changes the selected lot to either residental, commercial, greek, dorm, or secret society. The type must be spelled right to be accepted; the last three are only good for universities. This code must be used on the neighborhood screen.

deleteallcharacters ... This code will delete ALL SIMS from your current neighborhood. This code is irreversible, so use it with extreme caution.  This code must be entered from the neighborhood screen.

exit ... Closes the cheat console.

expand ... Expands or contracts the cheat console.

faceblendlimits [-on/-off] ... Normally there's a limit to the facial structure of kids when they are created based on the DNA of their parents.  This cheat toggles whether those limits are in place or removed.

familyfunds [family last name] [integer] ... Directly changes the given family's account to the specified number. For example, entering "familyfunds Falkon 12000" (without quotes) changes the Falkon family's funds to $12,000, no matter how much they had in the first place.

familyfunds [family last name] [+/-][integer] ... Similar to the above code, this one will add or subtract the specified number to or from the amount the family currently has.

kaching ... Adds $1000 to the family's funds.

maxmotives ... Completely fills seven of the eight need bars (the Environment bar is excepted).

motherlode ... Adds $50000 to the family's funds.

motivedecay [on/off] ... Freezes the need bars. The bars will not decay, but the bars will not raise either.

moveobjects [on/off] ... Allows you to move and delete objects you normally can't, including Sims. Deleting the mailbox or a family member will cause MAJOR problems, so don't do it.

roofslopeangle [integer 15 through 75] ... Changes the angle of the roof to specified number degrees.

showheadlines [on/off] ... Toggles whether chat, emotion, and other balloons appear over Sims' heads.

terraintype [type] ... Changes the neighborhood terrain to temperate, desert, dirt, or concrete. The type must be spelled right to be accepted. If this code is entered from a lot, the terrain change not take effect until the lot is exited and you're back to the neighborhood screen.

unlockcareerrewards ... Unlocks all career aspiration rewards for the current Sim.
« Last Edit: November 01, 2006, 09:40:13 pm by Vampyre » Logged
Vampyre
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« Reply #2 on: November 01, 2006, 09:45:38 pm »

The patch for Nightlife can be found here.
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Vampyre
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« Reply #3 on: November 02, 2006, 02:03:51 pm »

  • The Downtown Area
  • Sims Own Cars Now
  • Vampires
  • The Matchmaker Service
  • Sim Have Inventories
  • Lots and Houses stay in the Lot Bin
  • Casual Groups added for activities
  • The Pleasure Aspiration added
  • Various clothing, hairstyles and objects added
  • New wants and Fears
  • Sims receive mail now too (occasionally)
  • Turn ons and turn offs added
  • Outings and Dates
  • The return of Mrs.  Crumplebottom
  • Driveways added for cars to be placed on residential lots
  • Garage doors added so garages can be built
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Vampyre
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« Reply #4 on: November 02, 2006, 02:19:23 pm »

  • If you buy a car you need to buy a driveway first.
  • The carpool will continue to pick you up.  (If you don't want it to, click on your car and make your Sim the owner -- by default it is set to 'nobody' as the car's owner).
  • A garage can be built for your car but isn't absolutely necessary.
  • It might be wise to get a car alarm installed. (click on the car to see this option).
  • Higher end cars have certain benefits that come with owning them.
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Vampyre
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« Reply #5 on: November 02, 2006, 03:43:06 pm »

To build a garage in nightlife all you need is a driveway, an extension, a garage door and enough  money to cover the cost of building it.

 
   In this picture, I have attempted to place a driveway on one side of the lot, but it's being obstructed by something.  That's why it's highlighted in red.
Something needs to go.  Could it be that tree in the way?


* Snapshot.jpg (59.1 KB, 433x382 - viewed 770 times.)
« Last Edit: November 03, 2006, 01:03:46 am by Vampyre » Logged
Vampyre
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« Reply #6 on: November 02, 2006, 03:55:12 pm »

I moved the tree over a little.  I also positioned the driveway a slight distance away from the house.

  Garages and house foundations don't get along very well.  Keep this in mind if you are going to try to build a garage attached to a house.  It will only work if the house does not have a foundation.

  Now the driveway is highlighted green and can be placed.


* Snapshot2.jpg (56.22 KB, 428x378 - viewed 801 times.)
« Last Edit: November 02, 2006, 04:02:07 pm by Vampyre » Logged
Vampyre
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« Reply #7 on: November 02, 2006, 04:20:11 pm »

Now I've clicked on the driveway extension and am placing it at the end.

  I have plenty of room and it's lined up with driveway so it is highlighted in green and ready to place.


* Snapshot3.jpg (58.93 KB, 432x376 - viewed 720 times.)
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Vampyre
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« Reply #8 on: November 02, 2006, 04:31:52 pm »

Now comes the garage door.

  The trick to placing the door is to find the point where the driveway and driveway extension meet.

  You want to place the door exactly there.

  Watch the bottom of the garage door when you're placing it.  When the highlight turns green you've found the right spot.


* Snapshot4.jpg (59.31 KB, 527x390 - viewed 783 times.)
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Vampyre
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« Reply #9 on: November 02, 2006, 04:39:35 pm »

The last step is just building the walls, adding a roof and slapping on some paint.  This is just the same as in regular house building.

  Do that and you have a functional garage.

  My example may not be gorgeous... but it is functional!

 You can add extra details as you get familiar with it.


* Snapshot5.jpg (64.85 KB, 542x415 - viewed 755 times.)
« Last Edit: November 02, 2006, 04:42:09 pm by Vampyre » Logged
Vampyre
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« Reply #10 on: November 02, 2006, 05:44:02 pm »

The signs that your sims are born under affect how they get along with other sims.  It seems that the various aspirations interact with one another differently too.

I've taken a screenshot from the official site's chart for those who might want to see how they interract.


* Capture.jpg (111.7 KB, 602x603 - viewed 990 times.)
« Last Edit: November 02, 2006, 05:56:22 pm by Vampyre » Logged
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