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Author Topic: How do I make Bottom UV Map match up with top UV Map. SOLVED  (Read 1289 times)
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exportdry
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« on: December 07, 2006, 12:16:19 am »

I've found when I Imported a Warlokk mesh into Milkshape and then exported it.
It lost its reflective appearance on the skin.
How do I keep the reflective quality to the skin?

Has nothing to do with the skin.

Turns out Milkshape generates a mannequin with a slightly different texture so for example:- if you have modifed a bottom with milkshape and then looked at it on bodyshop and then looked at the waistline and compare it with the top the top you will see a difference in the texture.

This does NOT effect CAS.
« Last Edit: December 08, 2006, 08:41:38 am by exportdry » Logged

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