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Author Topic: Skintone help  (Read 2178 times)
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oph3lia
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« on: January 03, 2007, 01:23:29 pm »

I'm trying to make my first skintone, although I can't draw to save my life but I can edit graphics.

I'm trying to make it a sort of mid/dark purple tone with some black patterns overlaying it. I've been working pretty hard on it and checked it out in body shop last night and the shading and everything has gone so pixelated and it all looks so wrong Sad It looked fine, quite smooth on the texture so I was rather disappointed it had gone like that, could anyone give me any tips on improving it? I'll get some pictures if that helps.
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BeosBoxBoy
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« Reply #1 on: January 08, 2007, 01:55:19 pm »

Oph3lia - there is a settings file that you will have to modify to prevent or reduce this error.  I am going on a search for the info now.

In the meantime - try using this trick I was taught by Bink13y at MTS2:

Make the skintone texture for the male and female each age a fullbody underwear or swimsuit and paint the whole alpha white.  This way you'll see the item on the mesh without the overhead of the whole skintone.

Edit:  OK, found it: HystericalParoxysm explains it in this post at MTS2 Body Shop is making all my projects small and blurry!
« Last Edit: January 08, 2007, 02:03:42 pm by ~Marvine~ » Logged

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oph3lia
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« Reply #2 on: January 08, 2007, 05:29:34 pm »

Thank you for helping Smiley Seems alot of the 0's were 1's and 2's which seems to have helped with recolouring.

Will try that trick with the white alpha next time I do some work on skins Smiley
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