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Author Topic: Converting Bodyshapes Using Meshtool and Poser Magnets  (Read 24121 times)
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« Reply #30 on: December 31, 2007, 06:10:44 pm »

If any wishes to use this tutorial but cannot buy Poser because they are poor (like myself), they can use DAZ Studio1.8.1.5 to do the same thing in quite a similar way. Just look at the post I made on Xenos' Tutorial: Using Poser to Modify Body Shapes at modthesims 2 site to find out how to apply magnets using that program.

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« Reply #31 on: November 26, 2009, 02:33:29 pm »

Nevermind, was typing 90 on the z axis rather than x  rolleyes

Damn, done everything said in the tut and my mesh is exploding  Sad
« Last Edit: November 26, 2009, 04:51:04 pm by oph3lia » Logged

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« Reply #32 on: November 27, 2009, 09:22:48 am »

Nevermind, was typing 90 on the z axis rather than x  rolleyes

Damn, done everything said in the tut and my mesh is exploding  Sad

I use a difrent methode wich i think is easier.
You open your mesh in milkshape, delete the morphs and export it as a objx file with unimesh export.
Then export it again as obj file, call both body when exporting.

Import the obj file in poser, do not tick any boxes
Apply the magnets and export as obj file, do not tick any boxes
Boot up milkshape again and import the obj file, then import the objx file.
If you did this correct your obj file will have its boneassignements back and have the correct comments in the comment box.

The morphs do not need a objx file, you can export them as obj file and import them in poser, apply the magnets and export.
When you have the normal mesh in milkshape you can import the morph obj file.
You then must fix both the comment boxes with the morph addon lines(copy them from a original maxis mesh)
Last thing you have to do is fix the neck and the rest of the normals then export with Unimesh, done
I do this with Wes H his normal data tool

p.s. empty your pm box Wink  its full...
« Last Edit: November 27, 2009, 09:31:02 am by BlooM » Logged

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