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Author Topic: Alpha skirt for my high heels mesh  (Read 373872 times)
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Xianah
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« Reply #105 on: September 10, 2006, 06:17:21 am »

Thanks Ghosty12 for the comment, i'm glad you like my work!
Huge thanks to Marvine for this most excellent of meshes! Of course I love the heels and the fact they are not distorted at all, the jointing is superb. The body shape is also fabulous.

I have used this mesh many many times in my personal collection of skins.
I also use the non-skirted one, and was very thrilled to discover a flat footed version over at MTS2 in the SimsStones set.

Take Care
-Xianah-
[aka SimderZ]
xXx
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didadragonfly
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« Reply #106 on: September 11, 2006, 12:44:14 am »

Great mesh!!  Thank you!
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~Didadragonfly~
didadragonfly@yahoo.ca
JuneFlowers
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« Reply #107 on: September 11, 2006, 08:40:39 am »

This is wonderful!  Thanks so much!  :grin:
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Darkstar_01331
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« Reply #108 on: September 12, 2006, 11:54:14 pm »

sweeeet.. Nice..I love it, thank you.
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keke3368
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« Reply #109 on: September 14, 2006, 03:12:59 pm »

you've heard it a thousand times but here's my once more with feeling...thank you!
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'We just have to trust one another. I just don't see it working out any other way. Also...I can kill you with my brain.'
keysta1977
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« Reply #110 on: September 16, 2006, 12:22:05 pm »

Thanks.. I love this as much of the rest of your work!
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fk1109
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« Reply #111 on: September 24, 2006, 05:13:07 pm »

nice job
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taniaissimo
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« Reply #112 on: September 24, 2006, 05:46:36 pm »

Great stuff, Cheers ! Smiley
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:brain:
Reeza
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« Reply #113 on: September 27, 2006, 04:51:21 am »

Lovely Thankyou
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lazcars
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« Reply #114 on: September 28, 2006, 12:43:20 am »

Hello, nice job. Have you explain to make an alpha part for a mesh, when I do it, the mesh is transparent. Tanks
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marvine
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« Reply #115 on: September 29, 2006, 02:52:39 am »

Lazcars,

This is the tricky part... You shouldn't get the issue if you use the "afbodyslip" mesh as a base (short nightie from the base game), meaning that the front and backside of the alpha are two separate layers - the backside being the "alpha3"; that group must be above the "alpha5" in the groups tab in Milkshape, and it will then display black above the mesh, which is ok.
It's also possible to use the hulaskirt mesh, with both sides of the alpha in a single "body_alpha" group; this way you can use a single texture for your alpha without any tedious package editing. To do this you have to make a separate backside (I usually clone it from the front, then reverse vertex order and align normals), and then put it above the front group in the groups tab before regrouping in a single "body_alpha" group - and this it where things get a little weird: I made it work for some meshes, but for no reason I can figure out, Milkshape tends to reverse the order of the two sides after regrouping, meaning that there aren't any black parts showing - and then it won't work properly.
Now that's not an issue if you don't use the "blend" mode, but well...

These explanations are meant for alphas who have the front and backside in the same place; I'm no sure wether the issue would occur if they are separate.
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skangakku
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« Reply #116 on: October 04, 2006, 07:13:29 pm »

Thanks for these! Not only are these totally cool, they've been used as a base by so many other designers that it's like having the key to the wardrobe. Good on ya.
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wazza966
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« Reply #117 on: October 05, 2006, 09:41:17 pm »

one of my fav meshes ever thats marv
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loribelle
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« Reply #118 on: October 14, 2006, 10:04:15 am »

These are fantastic, thanks! :lol:
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antjie6
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« Reply #119 on: October 15, 2006, 01:37:57 pm »

I THINK THIS IS THE MOST BEAUTIFUL  DRESSES!!!!!!!!!!!!!!!!!
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