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Author Topic: i loose quality while working on a skin  (Read 3021 times)
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trash_
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« on: March 12, 2007, 02:44:47 pm »

ive noticed how the skintones keep loosing quality while im working on them, despite i save in BMP format 24 bits, i thought BMP format doesnt loose quality, does anybody have any advice?
thanks
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marvine
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« Reply #1 on: March 14, 2007, 07:57:15 am »

Trash,

If you import the bmp from your project folder after doing any editing it will lose quality, whatever format you choose. The Bodyshop compression is hard on any texture with gradients and skintones are no exception.
So the best way would be to use SimPE and the "build DXT" option (with the Nvidia DDS utilities installed), it will allow to import a .png file and the loss or quality will be much less noticeable - the file will be significantly heavier though. Then, depending on your skintone, you can try to export/import it with Bodyshop without doing any editing; this will compress the texture further and may not mess it too badly, at least not as bad as when editing the bmp from the projects folder; this last step should be avoided with dark skintones though.
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trash_
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« Reply #2 on: March 14, 2007, 08:50:34 am »

infinite thanks!  ia had no idea of those things,thanks for your help






Quote from: marvine;627507
Trash,

If you import the bmp from your project folder after doing any editing it will lose quality, whatever format you choose. The Bodyshop compression is hard on any texture with gradients and skintones are no exception.
So the best way would be to use SimPE and the "build DXT" option (with the Nvidia DDS utilities installed), it will allow to import a .png file and the loss or quality will be much less noticeable - the file will be significantly heavier though. Then, depending on your skintone, you can try to export/import it with Bodyshop without doing any editing; this will compress the texture further and may not mess it too badly, at least not as bad as when editing the bmp from the projects folder; this last step should be avoided with dark skintones though.
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trash_
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« Reply #3 on: March 15, 2007, 12:03:53 pm »

sorry again, i made a skin out of the projects folder, and i downloaded simpe and dds utilities, but i still dont know what exactly im suposed to do, do you know a good tutorial about this? thanks



Quote from: marvine;627507
Trash,

If you import the bmp from your project folder after doing any editing it will lose quality, whatever format you choose. The Bodyshop compression is hard on any texture with gradients and skintones are no exception.
So the best way would be to use SimPE and the "build DXT" option (with the Nvidia DDS utilities installed), it will allow to import a .png file and the loss or quality will be much less noticeable - the file will be significantly heavier though. Then, depending on your skintone, you can try to export/import it with Bodyshop without doing any editing; this will compress the texture further and may not mess it too badly, at least not as bad as when editing the bmp from the projects folder; this last step should be avoided with dark skintones though.
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BeosBoxBoy
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« Reply #4 on: March 15, 2007, 01:35:50 pm »

trash I think you need to see this - the technique is the same - just make certain to use DXT3 format! :

http://www.insimenator.org/showthread.php?t=11026

and also take a look at the information in these posts at MTS2:

http://www.modthesims2.com/showthread.php?t=43273

http://www.modthesims2.com/article.php?t=147242
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trash_
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« Reply #5 on: March 16, 2007, 02:03:17 pm »

Quote from: beosboxboy;629479
trash I think you need to see this - the technique is the same - just make certain to use DXT3 format! :

http://www.insimenator.org/showthread.php?t=11026

and also take a look at the information in these posts at MTS2:

http://www.modthesims2.com/showthread.php?t=43273

http://www.modthesims2.com/article.php?t=147242




thanks! those tutorials are awesome
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Wessie68
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« Reply #6 on: April 10, 2007, 05:06:38 am »

Quote from: beosboxboy;629479
trash I think you need to see this - the technique is the same - just make certain to use DXT3 format! :

http://www.insimenator.org/showthread.php?t=11026

and also take a look at the information in these posts at MTS2:

http://www.modthesims2.com/showthread.php?t=43273

http://www.modthesims2.com/article.php?t=147242


This is great helpful. Many thanks

DXT1 no go for me Sad

I agreed DXT3 format look good. 1 more question what about DXT5 format! ?

I see the original PNG and Build DXT have mild difference colour. Build DXT bit light colour :sad4:
« Last Edit: April 10, 2007, 05:09:17 am by Wessie68 » Logged
Wessie68
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« Reply #7 on: April 10, 2007, 05:33:03 am »

beosboxboy - This original png is RGB 8 bit and should I increase to 16 bit but I dont see 24 bit ? I use Paint Shop Pro XI

Hey NVIDIA DDS and Build DXT did greaty but it does change to light colour GRRRRR why I cant win ?  Now got something to do with 8 bit / 16 bit / 24 bit ?!

What best when export BMP or PNG ?

Thanks
=========================

Update : I use PNG export to 16.7 million 24 bit and look much better I'm talking about 99% improve :-P

About 99.9% same  Smiley

GOOD NIGHT ALLL

I'm mental now !!!!
« Last Edit: April 14, 2007, 08:03:33 am by Wessie68 » Logged
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