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Author Topic: WCIF:Info on extracting "made up" sims faces?  (Read 1840 times)
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BionixWV33
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« on: April 12, 2007, 04:33:05 am »

And then using those faces to convert into full costume makeup? And I'm talking about the faces that start off as their base self, and then people/Maxis has made them up. I know how to "convert" the base faces of sims into masks. I thought about using SimPE to find and extract the forementioned files. Also, to make sure the faces stay the way they are, how do I go about creating a .package file specifically for that face for use in Bodyshop? I've been using the same base .package file for all my full masks in Bodyshop, so any masks I make tend to take on some attributes of the original mask that the package file was made for.Lost yet? Ok, when I convert a face to a mask, I go into BS and export my default full mask base.I then copy the intended face and rename it to what the default mask file name is, thus replacing the default base file, but the xxxx.package file stays the same, and has info on the orginal mask, so the "new" mask gets blended, so to speak.So, I hope someone can help.......
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BrokenPrincess
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« Reply #1 on: April 12, 2007, 05:47:38 am »

I think that this thread should be in the 'WCIF' Forum..
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BrokenPrincess
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