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Author Topic: Tutorial: Converting standard outfits to BodyShape Meshes  (Read 89864 times)
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mikesimslover
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« Reply #90 on: April 29, 2007, 10:06:28 am »

thanks!this is so cool,your the best warlokk!
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Nightlife1962
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« Reply #91 on: August 22, 2007, 09:43:38 pm »

I just wanted to say, Thanks a 100,000x for your wonderful tutorials! I've linked dozens of textures to meshes and now, my Pinups', Rio's, Fashion Models, and RenGals are the best dressed sims (like the normal Maxis default ones).  So, again, thank you.
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melp1219
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« Reply #92 on: June 30, 2008, 03:15:07 pm »

When I did what was said in the first post about overwriting the files the clothes on my sim is blurry. See attached image...


* untitled.JPG (66.89 KB, 806x632 - viewed 814 times.)
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babyarlo
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« Reply #93 on: October 21, 2008, 09:40:03 am »

thanks
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lilys
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« Reply #94 on: October 22, 2008, 07:04:28 pm »

Thanks a lot Warlokk.I've converted a maxis outfit on a bootygal and did some editing and it worked.So happy about the result.Didn't know it was that simple.Thank you for telling us your secret.You're the best.
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miros1
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« Reply #95 on: October 22, 2008, 07:20:14 pm »

Quote from: melp1219;1290037
When I did what was said in the first post about overwriting the files the clothes on my sim is blurry. See attached image...


Did you drag the files from folder to folder or open them with your paint program and resave them?  The first method usually gives better results.  You can also use SimPE to re-import the textures into one of your blurry outfits.
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Rose/Miros
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wally_walrus
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« Reply #96 on: March 03, 2009, 02:10:04 pm »

Thanks for the tutorial, it made the process much easier than reassigning the mesh! Is it best to leave the final package file in the saved sims folder, or would it be safer to move it to downloads? Is the new skin fully genetic? Also, can you amend which files you include when you import the project back to bodyshop (eg, can you leave out all the male textures, if you just want females, or vice versa)? I was wondering how this would affect 'breeding' in-game.
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