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Author Topic: Tile lock?  (Read 1324 times)
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Matt's Workshop
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« on: May 15, 2007, 06:58:53 pm »

Now I'm not quite sure about this, but I thought that I once saw a cheat that would let you remove the road, or the pavement on a lot, and somehow lock the tiles in place? Or am I just imagining that? I've been doing some research, but I can't find it. When you move it to a different place in the neighbourhood, it goes back to how it was. I'm making a community beach lot, and would like to be able to keep the sand at the front instead of having the road and/or the pavement. If there is a way of keeping it, can someone let me know please. Many ta's! :worship: :thumbup:
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ancienthighway
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« Reply #1 on: May 15, 2007, 10:09:22 pm »

boolprop locktiles [true/false] is what you're looking for.
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Matt's Workshop
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« Reply #2 on: May 16, 2007, 02:26:52 pm »

Thank you very much ancienthighway, I will try that ta! :thumbup: Thanks for your help. :worship:
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