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Author Topic: Foot Assignment Help  (Read 1999 times)
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franciele
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« on: July 02, 2007, 04:28:00 pm »

Does anyone know how to assign the feet so that when using something like flip-flops the feet rises and the shoe doesn’t go with it.  Like the picture from symple design.
I want to use it on some of Al’s shoes. Cheesy Any help will be much apreciated!
Thanks!


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BlooM
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« Reply #1 on: July 02, 2007, 04:37:18 pm »

hey, you assigne the bottom of the flipflop to the toe.
I used them on a few meshes also
You can use one of those to see.
However, on my cpu flipflop mesh im gonna change them(alrady did, but not posted yet, because the bonesassignements are very aggresive.
use the cpuflipflop mesh to see as some of my multimeshes cant be opened with Wes unimesh plugin
Note, it only works when a sim steps away, its not a continues animation, you have to use the foot and calvebones for that, but its much more complicated
« Last Edit: July 02, 2007, 04:50:03 pm by BlooM » Logged

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franciele
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« Reply #2 on: July 02, 2007, 04:49:19 pm »

Oh coool! Thanks Bloom! I'll do it to my kimono shoes and later I'll try it on some high heels and see if the animation comes out ok. Yay, I'm happy! Thank you!
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BlooM
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« Reply #3 on: July 02, 2007, 04:57:11 pm »

Your welcome, you can always use my meshes as excample Smiley
Or pick watever you need from them Wink
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franciele
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« Reply #4 on: July 03, 2007, 10:17:35 am »

Cool thanks! I'll see what I can do now that I know how to do it! Cheesy Thanks!
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