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Author Topic: SeXy Feet for meshers*Updated*  (Read 40838 times)
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BlooM
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« on: July 15, 2007, 03:18:30 am »

Update:
Remapped the feet on the uvmap to make it a bit easier for skinners.
Added male feet.


Note:
This thread is only for mesher's who like to add the feet to their meshes
UPDATED INFO, PLZ PLZ use the setup as i described!!!!!

Altho i had alot of work on them before i had the feet work properly in the game i thought its only fair i share.
The files are in Simpe format and you can import them in Milkshape using Unimesh
And before some peeps start messing arround with them here are some tips:
*Import your mesh
*import the sexy feet
*look were calves and knees join
*hide the feet
*cutt of the Maxis feet and calves from the body/fatmorph and if there, the pregmorph.
*Place the feet on top of the grouplist
*export your file(this will take 2 seconds longer as normal Wink )

The file is already named body, if you attache them to a bottom rename the body to bottom in the comment box of the feet.(and if you like, the groupname, but not necesarry)
The vertexpositions and normals on the join are identical to maxis default so if you didn't change those on your mesh you wont have to fix that part.(you might wanna check tho Wink )
The body and morphs use the same feetgroup, this to reduce the packagesize.
So dont regroup the feet with your body or bottom group if its not necessary
After peeps asking why not to regroup and attache the feet to the morph's:
By keeping the feet a single group with no morph's attached it will be alway's visible, in normal/fit/fat and pregnant state.
Its the best setup you should use, cuts down on the polygon's and diskspace, avoiding lagprobs and longer loading time

You will create a unnecesarry large file wich only can cause problems if you do diffrent.
This setup is not designed by, some maxis outfits use this setup and works alot better!!!!!
If the calves are diffrent on the morphs just cut of the topcalves of the feetgroup, use the same setup as i described above, plz do!!!!!
And plz ask me if you need help with them, ill be happy to help in any way!
There will be a visible join on darker skintones!!!!
I would like to see the post if you release the mesh and give some credit. Wink
You might wanna add to your post that your mesh has ALOT of polygons.
Thnx and have some fun with them Cheesy


* Femalesexyfeet.rar (189.73 KB - downloaded 2655 times.)
* Malesexyfeet.rar (189.71 KB - downloaded 2343 times.)

* 04.jpg (83.22 KB, 392x474 - viewed 14541 times.)
* MalesexyfeetUVmap.rar (30.41 KB - downloaded 2348 times.)
* FemalesexyfeetUVmap.rar (29.76 KB - downloaded 2419 times.)
« Last Edit: October 19, 2007, 09:41:44 pm by BlooM » Logged

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hardwaretoad
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« Reply #1 on: July 15, 2007, 10:35:30 am »

Thanks for making these available to the meshers out there. Although I'm not one myself (one day, maybe), I hope to see these beauties on more of the popular meshes out there.

Just might cut down on your "requests" too, eh? Wink



I believe there's a method to your madness...:shh:
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kathy
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« Reply #2 on: July 15, 2007, 01:45:36 pm »

Very nice doll!
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kim
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« Reply #3 on: July 15, 2007, 03:00:50 pm »

Nice Job
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CherificSim
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« Reply #4 on: July 15, 2007, 04:14:52 pm »

Oh thank you! I was waiting for this ^^
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Centerman
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« Reply #5 on: July 15, 2007, 04:19:32 pm »

Wish I could mesh, because these look fantastic in game. I'd LOVE to see them on lots of meshes.
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oykawoo
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« Reply #6 on: July 15, 2007, 04:41:06 pm »

I hope to see these on alot more sims.

Also just letting you know. These feet work fine for me and I have one of the worst computers for the sims 2. My computer just meets the bare minimum for running the sims 2 except my computer is incompatable with direct X. But these wonderful feet work just fine Smiley.
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BlooM
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« Reply #7 on: July 15, 2007, 05:59:40 pm »

Quote from: oykawoo;826334
I hope to see these on alot more sims.

Also just letting you know. These feet work fine for me and I have one of the worst computers for the sims 2. My computer just meets the bare minimum for running the sims 2 except my computer is incompatable with direct X. But these wonderful feet work just fine Smiley.


Lol, cant believe wat im hearing.....
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Netra
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« Reply #8 on: July 16, 2007, 12:27:17 am »

Thanks for these Bloom, please don't hit me, but could we group the feet witht the body and just have the feet and the body as one whole, and do this for the other morphs as well or no??Smiley
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BlooM
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« Reply #9 on: July 16, 2007, 03:14:59 am »

Quote from: netra567;826814
Thanks for these Bloom, please don't hit me, but could we group the feet witht the body and just have the feet and the body as one whole, and do this for the other morphs as well or no??Smiley


I strongly advise you not to do that as you will need 3 set of feet in your gmdc file.
I edit my post after you asked, because i already see alot of peeps messing up Sad
You can cut of a part of the calves on the feetgroup if calves are diffrent on the calves of your original mesh.
By keeping the feet a single group with no morph's attached it will be alway's visible, in normal/fit/fat and pregnant state.
Its the best setup you should use, cuts down on the polygon's and diskspace, avoiding lagprobs and longer loading time!!

Plz, ask me hundred times, i dont care!!!
Ill try to help anyway i can
The feet are performing very well with this setup, i cant garantee they will with a diffrent setup.
« Last Edit: July 16, 2007, 04:56:51 am by BlooM » Logged

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Missaldith
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« Reply #10 on: July 16, 2007, 04:38:58 am »

At last...nice feets for our sims. I hope to see them soon so from meshers out there so they can be the feets of my sims. That maxis feets sucks, so I`m waiting.

Thank you. Nice work.
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Netra
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« Reply #11 on: July 16, 2007, 05:03:42 am »

Ok, thanks Bloom for the help and for these terrific feet, I don't know how you do it and I thank you so much!!!!!:)
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marvine
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« Reply #12 on: July 16, 2007, 01:20:08 pm »

Bloom,

Once more I'm very impressed, not only by your creativity and the quality of your work, but also by your understanding of the whole meshing thing.

Thank you very much for sharing  Smiley
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BlooM
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« Reply #13 on: July 16, 2007, 03:31:02 pm »

Thank you so much Marvine!!!
I know there are alot good meshers arround but i just know a few.
Your on top of that list and you saying this to me, makes me feel proud.
Thank you so much again!! Smiley
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Xianah
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« Reply #14 on: July 20, 2007, 10:37:13 am »

I hate to be a naysayer, but doesn't using Poser 7 content violent the Efrontier P7 EULA? I read it and it states you may noy use any of their content. Sad

They do look really good on the Sims meshes I have seen however.

http://www.e-frontier.com/article/view/2084/1/881/
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