Insimenator.org
March 29, 2024, 05:26:43 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home   Forum   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: Arrr! Pirates!  (Read 17613 times)
0 Members and 1 Chinese Bot are viewing this topic.
dano
Member

Posts: 22



View Profile
« on: August 23, 2007, 10:12:58 am »


Tired of your buff guys getting skinny when they dress as pirates?  Well, I was, so I made these three outfits.  They are the standard Maxis meshes that I modified so that they matched the proportions for the athlete, slim bodybuilder, and bodybuilder.  They come with the standard black, blue, and red coats.  I experimented and found out that any outfit based on these should work.  If you have any of the fancier Pirate stuff from besen, Dr. Pixel, or Sussi, you can use BodyShop to convert them.

...

Enjoy!

dano

* Pirate-Athlete.rar (1021.2 KB - downloaded 1249 times.)
* Pirate-Bodybuilder.rar (1023.67 KB - downloaded 1758 times.)
* Pirate-SlimBB.rar (1021.82 KB - downloaded 1486 times.)

* pirate-am02.jpg (24.75 KB, 280x342 - viewed 3006 times.)
« Last Edit: August 23, 2007, 11:30:44 am by dano » Logged
tallsimsfan77
Member

Posts: 1114



View Profile
« Reply #1 on: August 23, 2007, 01:52:15 pm »

Thanks, man.  I've been looking for something like this for quite sometime. =D
Logged

Sigs are for smokers.
kim
Member

Posts: 8017



View Profile
« Reply #2 on: August 23, 2007, 04:50:30 pm »

Nice Job
Logged

MixdCrysy
Creator
*****
Posts: 821



View Profile
« Reply #3 on: August 23, 2007, 05:48:46 pm »

Cool... Thanks for sharing! Im a little curius, is there a TUT somwhere with instructions to do what you did? On other bodyshapes I mean. Sorry I am new to meshing (working with mesh combos at the moment).
Logged

Checkout my Creations & Please read  My Policy , thank you in advance.
Brandihud
Member

Posts: 305



View Profile
« Reply #4 on: August 23, 2007, 07:12:03 pm »

Thank you Dano, great idea!
Logged
Anjelstar76
Member

Gender: Female
Posts: 10



View Profile
« Reply #5 on: August 23, 2007, 07:29:50 pm »

Ooh!  Thank you very much for these! Smiley
Logged
stickman1676
Member

Posts: 48


View Profile
« Reply #6 on: August 23, 2007, 07:47:56 pm »

Thank you very much.  These are great.
Logged
jmtmom
Member

Posts: 252



View Profile
« Reply #7 on: August 23, 2007, 08:06:10 pm »

Fantastic! I have been wanting this for ages. Thank-you so much. Any interest in doing the same for the long goth coat?
Logged
BeosBoxBoy
Silent

Gender: Male
Posts: 5021



View Profile WWW
« Reply #8 on: August 23, 2007, 08:31:26 pm »

Oh Sweet Saviour!  Dano, You are a beautiful, beautiful man!  Thank you for doing this!  These are things on the never-ending to-do list and God bless you for making it 3 items shorter!  I love you!!
Logged

"There is a certain elegance in wasting time. Any fool can waste money, but when you waste time you waste what is priceless."
-- Maugham, W. Somerset. Ashenden: Or the British Agent.
Jackson
Member

Posts: 19


View Profile
« Reply #9 on: August 23, 2007, 09:16:00 pm »

You rock.... any chance to get one for the huge body builder?
Logged
dano
Member

Posts: 22



View Profile
« Reply #10 on: August 24, 2007, 08:20:06 am »

Quote from: MixdCrysy;896644
Cool... Thanks for sharing! Im a little curius, is there a TUT somwhere with instructions to do what you did? On other bodyshapes I mean. Sorry I am new to meshing (working with mesh combos at the moment).


Not that I know of, but I can tell you how I did it.   I used SimPE and Milkshape & did it in two stages.

I extracted the athlete gmdc from the package with SimPE & imported it into Milkshape with wes_h's importer.   Then I clicked on the "Groups" tab & renamed the group from body to athlete-body;  that's important for later.  Then I exported it as a OBJ file.   That removes the bone assignments, but I didn't need them.

Next, I opened SimPE & started a new package.  Then I used the PSJ mesh extractor to gather the 4 resources for the "ambodypirate" mesh.   I extracted the gmdc & imported it into Milkshape.  Then I also imported the athlete OBJ.    

You'll notice after this step that there are two groups - body & athlete-body.  From then on I repeated these steps:
  • used the hide button in the Groups tab to hide the athlete-body group
  • selected some vertices in the pirate body I wanted to move
  • unhid the athlete-body
  • moved the pirate's vertices until they were in the right places

Once I got something I liked, I deleted the athlete-body, exported the mesh with wes_h's exporter, and replaced the gmdc with SimPE.

Doing it that way helped me avoid importing duplicate bones & made it easier to remove the athlete body when I was finished with it.  It sounds more complicated than it is, I think.
Logged
dano
Member

Posts: 22



View Profile
« Reply #11 on: August 24, 2007, 08:25:09 am »

Quote from: jmtmom;896888
Fantastic! I have been wanting this for ages. Thank-you so much. Any interest in doing the same for the long goth coat?


I'll check it out.  I think the next mesh I'd like to try is the standard vampire outfit with the cape.

dano
Logged
dano
Member

Posts: 22



View Profile
« Reply #12 on: August 24, 2007, 08:26:55 am »

Quote from: Jackson;896957
You rock.... any chance to get one for the huge body builder?


Thanks.  I haven't downloaded the HBB yet.  I probably should for the sake of completeness.  I'll keep you posted.   If I do get it done, I'll update this thread.
Logged
jmtmom
Member

Posts: 252



View Profile
« Reply #13 on: August 24, 2007, 10:59:28 am »

Buff vampires, that sounds great! Don't feel any obligation to do anything unless you want to. Thanks for the instructions too. If I feel brave enough, I may try it sometime.
Logged
Jackson
Member

Posts: 19


View Profile
« Reply #14 on: August 24, 2007, 02:02:27 pm »

I have to give your explanation a try... I am very interested in creating meshses... but nervouse about messing up my game...
Logged
Pages: [1] 2
  Print  
 
Jump to:  


Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.033 seconds with 34 queries.
SimplePortal 2.1.1