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Author Topic: Help with hair creation, plz  (Read 4646 times)
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slayers_next
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« on: October 21, 2007, 07:13:34 am »

Hi how are you?
Some days ago, I read a tutorial how modify existing hair meshes and create a new one, so I tried it and I obtain this (In bodyshop):

But in game, hair appears like this:



I create a new mesh, exporting/importing a maxis hair with bodyshop, exporting cres, GMDC, GMND and shape, create a new file in SIMPE, add these 4 files, fix integrity exporting again the cres and shape to change 3DIR, etc...
So anybody can tell me how can I create a New hair with an existing 3d file created in 3DSMAX9? and how join the hair 3d file to the sim bones so when sim turn his/her head, the hair turn too? Thanks!
PD: I have SIMPE, 3DSMAX9, and milkshape with unimesh plugins EDIT: and I have too Blender.
« Last Edit: October 21, 2007, 07:32:48 am by slayers_next » Logged
BlooM
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« Reply #1 on: October 21, 2007, 10:32:55 pm »

Save your 3dsmax9 hair file as a obj file

Open your extracted gmdc(maxis original) with unimesh plugin in milkshape and import the obj file.
Give the obj file the names and comments from the maxis one and after that delete the maxis one.
Select all verts and use unimesh bone plugin to assigne all those verts to the head bone.
Export with unimesh and import it into your mesh package with simpe.
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slayers_next
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« Reply #2 on: October 23, 2007, 10:22:41 am »

Eyy! It works! Take a look:



Thanks BlooM!! You help me a Lot!!!!
« Last Edit: October 23, 2007, 05:24:16 pm by slayers_next » Logged
BlooM
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« Reply #3 on: October 23, 2007, 06:31:44 pm »

Your Welcome Wink
The guy's hair is pretty cool Cheesy

you can change the bonesettings from the longer hair to ones from the body to give it a nicer animation.(the lower part that is.)
You have to set numskinwghts in the commentsbox to 3 and then import a body or top mesh so you can find the right boneassignements and copy those to the hair.
When done you delete the body/top/export etc etc.
« Last Edit: October 23, 2007, 06:40:27 pm by BlooM » Logged

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slayers_next
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« Reply #4 on: October 24, 2007, 04:05:05 am »

Thanks BlooM!
I did it, but I assigned the lower part of the hair to the neck XD, the next time i'd try to do that you say
See ya!
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slayers_next
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« Reply #5 on: November 07, 2007, 06:27:21 pm »

Sorry again, but how can I add "Trasparency" to that mesh, I mean, painting black the other texture file (alpha texture) and erase some parts of the hair to make a spiky hair I mean something like this...

... but making it invisible instead grey. I tried copying an "alpha_3" comments file (in milkshape) to my mesh, but if I do this, a big part of the mesh (with all "alpha.bmp" file white) becames invisible...
Thanks!
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BlooM
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« Reply #6 on: November 07, 2007, 11:23:49 pm »

You have to open your hair recolor and go to the material definations of those specific parts.
In the properties you find 2 lines:
stdMatAlphaBlendMode and stdMatAlphaTestEnabled
stdMatAlphaBlendMode setting to blend instead of none will give you the transparancy.
stdMatAlphaTestEnabled setting to 1 will give you the option to delete parts of your hair but not make it transparant.

So use:
stdMatAlphaBlendMode: blend
stdMatAlphaTestEnabled: 0

or:
stdMatAlphaBlendMode: none
stdMatAlphaTestEnabled: 1
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slayers_next
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« Reply #7 on: November 16, 2007, 12:45:18 pm »

Got it, but importing and modifing "amhairrocker"... XD

Thanks for the Ideas!
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BlooM
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« Reply #8 on: November 16, 2007, 12:49:46 pm »

Your welcome

Looks C00ll Wink
Did you alligne the normals on the mesh?
Looks there are still some joins/seams to fix arround a few parts
« Last Edit: November 16, 2007, 12:51:57 pm by BlooM » Logged

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RafaelNunes23
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« Reply #9 on: November 17, 2007, 01:55:20 pm »

OMG!!!! Will you post those hairs when finished? Plz post them I really need Cloud Strife and Tifa's hair!!!!:D
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slayers_next
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« Reply #10 on: November 21, 2007, 12:47:06 pm »

Quote from: BlooM;1034658

Did you alligne the normals on the mesh?
What's that? I'm not understand you XD... (You mean "Weld" the model?)
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BlooM
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« Reply #11 on: November 22, 2007, 07:33:27 pm »

no, never weld Wink
All faces should join smoothly, you can use the smoothing groups within Milkshape , but there a bit difficult to understand......well, for me they are.
Demon made a nice plugin to smooth the faces
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