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Author Topic: Small Tutorial: changing Shoe sounds  (Read 3177 times)
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« on: November 30, 2007, 06:20:59 pm »

Alot of meshers like to put heels and such under a specific bodyshape but most of the time they forget how to change the shoesound that comes with the new shoe....
Here's how to change the shoesound:

*Open your recolor
*click on propertyset in the left upper window
*click your outfit in the resourcelist(right window)
*In the bottom window(CPF editor) you find a line
   '' shoe(dtUInteger)=0x00000001/2/3/4/5/6/7
*In the valuebox on the right side you can change your shoesound by changing the last number
*after you changed it click commit and save your recolor

Here's a list with shoesounds that you can use:

0x00000000: None - This outfit is a top and has no shoe. Don't use.
0x00000001: Barefoot - This outfit is barefoot and has no shoe
0x00000002: Heavy Boot - Heavy stompin' boot.
0x00000003: Heeled: Some kind of heeled shoe, produces the heel click on walk.
0x00000004: Normal shoe: Generic ordinary shoe lacking noteworthy characteristics.
0x00000005: Sandal: Some manner of floppy sandal, found on Maxis sandal-skins.
0x00000007: Armored: Found on the OFB Knight Armor.
« Last Edit: December 03, 2007, 10:09:36 am by BlooM » Logged

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« Reply #1 on: November 30, 2007, 07:45:35 pm »

Thanks BlooM!  Now I have motivation to clean up my Tutorials favorites, so I can find things!

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« Reply #2 on: June 07, 2008, 05:28:51 pm »

omg thanks so much bloom!
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