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Author Topic: Does anyone have any idea what I'm doing wrong? (Making eyes that change as sims age)  (Read 1131 times)
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« on: December 07, 2007, 06:21:27 pm »

I'm completely stumped, and if anyone can help me, I'd really appreciate it. I've been trying to make some eyes that develop cataracts as adults age to elder, but nothing I do seems to work properly.

For my first attempt, I added in a second xml and txtr from a second set of eyes (changed the age flags accordingly), then gave them all the same family group.  This produced an eye that worked in bodyshop (I've since deleted it, sorry). However, the elder eye would disappear in CAS and the skintone's emergency backup eye would show.

For my second attempt, I did what I did the first time, then also attempted to follow simplystella's age-removal tutorial for hairs in reverse. Then I went through all the different parts of the package, and tried to make sure that everything that was the same on hair for different instances was the same on my eyes.

Now I have eyes that don't age up in CAS or bodyshop, and also spawn two thumbnails in bodyshop.

I'm uploading the fubared package, along with all the original resources I exported from the original cataract eye. Please take a look if you think you can help? Smiley

* alkaloid_agingeye2.rar (31.63 KB - downloaded 104 times.)

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