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Author Topic: tall girls  (Read 4446 times)
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swimstud404
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« on: December 27, 2007, 10:14:24 pm »

can you make mesh's to make girls taller, not just streatching using the one cheat, growing every thing to proportion.
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Warlokk
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« Reply #1 on: December 27, 2007, 11:49:30 pm »

Nope, all meshes have to fit the Maxis skeleton, so the height has to stay the same.  The stretchskeleton cheat is the only way to alter their height from the default.
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petersonad
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« Reply #2 on: December 30, 2007, 01:55:01 am »

You can permanently alter the height of a Sim using SimPE.
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Warlokk
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« Reply #3 on: December 30, 2007, 08:56:22 pm »

Ah yep there's that too, which does the same thing as stretchskeleton, but it makes it permanent within the particular sim.
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dolbany
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« Reply #4 on: January 02, 2008, 03:48:59 am »

Is there any in-game mod for changing sim's height?
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Warlokk
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« Reply #5 on: January 02, 2008, 06:55:00 am »

Not a mod, just the stretchskeleton cheat, but it's only temporary until you exit the game.  To make the change permanent you have to edit the sim in SimPE.  There is more information over at MTS2.
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BlooM
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« Reply #6 on: January 03, 2008, 10:22:11 pm »

or here Wink
TUTORIAL: Changing the Height of Sims with SimPE

For the ingame changing of the height:
use CTRL SHIFT C when on a lot
Type help in the popup
Scroll up or down for the stretchskeleton cheat.
Enter it with the correct capitals and such.
« Last Edit: January 03, 2008, 10:27:02 pm by BlooM » Logged

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carenmrose
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« Reply #7 on: June 14, 2008, 12:50:27 am »

I'm sorry, I know this is really off topic (Tongue) ...

Could you make a mesh where the shoulders were slightly higher than usual, where the neck part was compressed just slightly, as long as the vertexes around the edge of the neck did not move?  Or would it mess up animations or something nasty like that?
(And no, not *you* specifically, *you* as in "is it possible".)
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Warlokk
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« Reply #8 on: June 15, 2008, 04:57:28 pm »

Nope, not possible... again, the mesh has to fit the standard Maxis skeleton, so all the body parts have to have the same overall positions and proportions, so we can't alter things like neck length or shoulder position, or the animations would look really bizarre since the joints would be in the standard fixed positions, regardless of where that was in the mesh.
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carenmrose
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« Reply #9 on: June 17, 2008, 11:50:19 am »

Aww ... oh, well.  That is kinda what I thought.  Tongue  Cheesy
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AMRA01br
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« Reply #10 on: July 10, 2008, 05:08:40 pm »

Anybody can make a girl larger , hands, feet and others assets to use height change and result a bigger girl more natural?
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djslippyman
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« Reply #11 on: July 12, 2008, 07:07:11 pm »

Well there's a few chubby girl and teen meshes if you search for them.  Either here or on MTS.  Not terribly impressive or natural though. Basically inflating the standard maxis skeleton and making them wider all around.  Works better in Adult skeletons.
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BlooM
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« Reply #12 on: July 13, 2008, 06:09:21 pm »

Quote from: djslippyman;1301462
Well there's a few chubby girl and teen meshes if you search for them.  Either here or on MTS.  Not terribly impressive or natural though. Basically inflating the standard maxis skeleton and making them wider all around.  Works better in Adult skeletons.


that is not possible im affraid, you can edit the shape but not the skeleton!
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djslippyman
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« Reply #13 on: July 25, 2008, 03:51:44 pm »

Well yes, those meshes do alter the shape is what I'm saying. These aren't changing the skeleton or just the feet or hands. But the thin or chubby meshes can alter the torso shape in or outwards.
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