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Author Topic: Animate Object [Simantics Primitive]  (Read 3720 times)
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« on: August 21, 2005, 09:38:20 am »

These are my notes on how the Animate Object primitive is used.  This is by no means a set of complete instructions for this primitive, but a work in progress.

Primitive: Animate Object (0x0069)
Text List: 0x00000086 - Object and Object to Adult animations (others?)

ex. #1

• Operand 1 is the animation string ID that is called in Text List 86.
• Operand 5 and Operand 6 are (in reverse order) the BHAV instance  (in the above case 0x101A) that is called during this particular animation. These operands are only used if you want an event to take place during a looping (?) animation.
• Operand 7 and Operand 8 are used for the target object that is being animated (?)

Feel free to offer your input and/or correct errors on my part.
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