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Author Topic: Play/Stop Sound Event [Simantics Primitive]  (Read 2925 times)
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« on: August 21, 2005, 09:44:27 am »

These are my notes on how the Play/Stop Sound Event primitive is used.    This is by no means a complete set of instructions for this primitive, but a work in progress.  

Primitive: Play/Stop Sound Event (0x0017)
Text List: 0x00004132 - Sounds

ex. #1

• Operand 0 is the sound event string ID to be called in Text List 4132.
• Operand 5 starts or stops the sound event - setting this operand to 2 starts the sound event and 42 stops the sound event. I think that stopping the sound event is only necessary for looping sound events.

Feel free to offer your input and/or correct errors on my part.
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