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Author Topic: TUTORIAL: Changing the Height of Sims with SimPE  (Read 26344 times)
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BlueAngel3121
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« Reply #30 on: June 07, 2007, 03:16:55 am »

Thanks for this, its gonna be fun trying this out.
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BeosBoxBoy
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« Reply #31 on: October 20, 2007, 04:54:25 pm »

zac - the "stretch" is precisely that - if you stretch a mesh it begins to look like a piece of taffy after a certain scale
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Bakajin
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« Reply #32 on: October 24, 2007, 02:54:15 pm »

I used the cheat on a special mesh I'd worked on and the sims developed flaps at the knees like a robot.
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BeosBoxBoy
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« Reply #33 on: October 25, 2007, 08:22:49 am »

Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.

When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat.  Also, some meshes will work, but only within limitations.

As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.
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wes_h
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« Reply #34 on: October 25, 2007, 10:42:49 pm »

The people that made the Maxis assignments are experienced professionals. And the animators designed the animation to work correctly with assignments that were used. You would need to think about changing both to do something special (such as Marvine's dancer).

<* Wes *>
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Bakajin
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« Reply #35 on: October 26, 2007, 12:55:46 am »

Quote from: beosboxboy;1004944
Bakajin - that is most likely due to a weighting assignment in the region of the knees - changing the weighting of the problem vertices should correct the visual disturbance -- I'd suggest more weighting towards the thigh or calf depending on which way the flap was pointed.

When making a custom mesh, there will be issues of course, certain meshes are never going to work for this sort of cheat.  Also, some meshes will work, but only within limitations.

As a rule, I try to construct my meshes with vertex weights in close parity with Maxis meshes to avoid deformities.


Talking about assignments sparked my thinking. I thought I'd kept things close to Maxis meshes however I can guess a couple of places where I could have created the problem. Thanks.
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Bakajin
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« Reply #36 on: October 26, 2007, 05:42:55 pm »

I hadn't done anything different with the weights. I think I may have just simply made them too short. I'm going to use a different number for the median height, rather than 6' or 5'10" (180 or so cm)
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PrincessIsabelle
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« Reply #37 on: December 04, 2007, 08:16:16 pm »

thank you i am going to try this does anyone what the number would be for a 5'4'' person i made myself and that is my height and i woul love it if my sim was that height
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minigilesstylr
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« Reply #38 on: December 11, 2007, 04:11:51 am »

5 feet 4 inches is around a 0.914 if 5 feet 10 inches is the maxis hieght.
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cableguy7uk
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« Reply #39 on: April 05, 2008, 01:03:27 am »

Will try this after work tonight thanks.
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Sweetdey26
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« Reply #40 on: April 05, 2008, 01:24:08 pm »

Thanks a bunch! Wish I would have seen this before!
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Mihura
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« Reply #41 on: April 07, 2008, 12:58:25 pm »

Yes a great tutorial ! Ok 2 years late but thank you ! Cheesy
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nattysims
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« Reply #42 on: April 09, 2008, 02:15:35 am »

Why have I only just found this!

I could have saved myself endless typing in of that cheat!

Thanks as usual Yakov!  

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dneill
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« Reply #43 on: August 12, 2018, 01:34:02 pm »

I am in SimPE and have done everything the tutorial says to do, but when I bring up the resource tree and click on age data, nothing comes up.  It's like I don't have CPF editor or something.  Please help.
Please see screenshot: https://photos.app.goo.gl/kN8ajPCJNknfFeWJ6
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asdfqwer
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« Reply #44 on: September 01, 2018, 03:18:39 am »

dneill, you need to reset your layout. It’s in the top left of the icon toolbar, the blue disc image with the red X on it.
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