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Author Topic: tutorial- uvmap, what is it & why do i want it?  (Read 7207 times)
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gothplague
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« on: April 12, 2008, 09:27:38 am »

this is a tutorial on uvmaps.
meshers mostly upload a uvmap of the mesh for skinners. but most of us newbies, when we first started, dont know what the uvmap is used for. so you download it anyway and stick it in the downloads folder along with the mesh. thus, filling your downloads folder with useless files :smt120.
 
i'm going to tell you what it is, what it's used for & how to use it.
then you can decide if you want to fill your downloads folder with them Cheesy
 
first things first, download the ambodyopenshirtpants-uvmap.rar from the list at the end of this tuorial and extract anywhere you normaly extract your sims stuff, and boot up photoshop (or your chosen editing programe).
then follow this tuorial Cheesy
 
what is a 'uvmap'?
 

 
what do i use it for & how do i use it?
 



















 
the uvmaps for heads are as shown. they are all positioned the same for all ages (not baby though) but differ only in slight facial structure. i've shown you the adult female face here.
the areas of the eyelashes & inside mouth normaly are just filled in with black.

 
on this uvmap i have shaded in the areas which are mostly used when making new stuff for the face.
the teeth area doesn't have to be braces, you could put in horrible deformed teeth Wink and the same goes for the rest of the face.
it's your canvase Cheesy

 
i've put here the uvmaps for all ages & both genders for the smooth (nude) body meshes. the child is called 'cu' (child universal) and the toddler is called 'pu' (i have no idea what the 'p' is for but it's also universal)
i've also added the afhead-uvmap & amhead-uvmap.
 
use these to practice on and make new stuff.
once you are good with them you will be able to recognise what parts of other uvmaps are for yourself Cheesy
some uvmaps can be very confusing.  if your not sure, then fill that area in with a bright colour and refresh your sim.  you should be able to find it.

HERE are some more uvmaps of base game and ep outfit meshes.
 
as always...have fun Cheesy
« Last Edit: November 28, 2008, 05:15:35 pm by gothplague » Logged
jaccirocker
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« Reply #1 on: April 12, 2008, 12:09:00 pm »

Thank you GP, I never understood exactly what to do with one and how it would effect my recolor. I just usually color block a new mesh and then work my way around it. This makes it much more simpler. Again thanks so much.
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J00wish
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« Reply #2 on: April 12, 2008, 12:28:40 pm »

You are absolutely wonderful! I cannot even begin to tell you how much I appreciate this. Thank you so much!
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BlooM
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« Reply #3 on: April 12, 2008, 08:33:01 pm »

Yay, now insim has pro tutorial too Cheesy
Great job Hun :thumbup:
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Chopperchic
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« Reply #4 on: April 14, 2008, 11:14:53 am »

Very well done tutorial GP.
Its a great resource for the site to have.
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wawayaya
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« Reply #5 on: April 14, 2008, 10:24:06 pm »

This is wonderful!  Thank you.
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lucentgem
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« Reply #6 on: April 17, 2008, 08:37:23 pm »

Thank you so much for this! I am just learning to mesh and this not only helps with some of my recoloring stuff but the meshing stuff I am working on as well. Thanks! :*)
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BeosBoxBoy
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« Reply #7 on: April 17, 2008, 09:31:32 pm »

this is a very well written and informative tutorial, GP!  I am always getting questons in PMs about this, now I have a link to send them!  Thank you!
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mason666
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« Reply #8 on: April 17, 2008, 10:51:24 pm »

THX THX THX!!!  UV MAP XD   IM GOIN USE UV MAP NOW THX GREAT POST!
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YANFRForm
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« Reply #9 on: April 18, 2008, 03:06:15 am »

Brilliant work, GP, and a much needed resource!  Well done!  Cheesy
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Leah
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« Reply #10 on: April 18, 2008, 09:52:00 am »

Thanks!
That's a very useful tut. Smiley
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poundingheart
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« Reply #11 on: April 18, 2008, 05:05:28 pm »

Thank you for taking the time to explain this. Now I understand better. cheers
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spirit5
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« Reply #12 on: April 18, 2008, 06:03:54 pm »

Thank you for sharing.
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« Reply #13 on: April 19, 2008, 02:42:34 am »

Wow that's an excellent tutorial, thanks
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tophatdan
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« Reply #14 on: April 20, 2008, 06:12:26 pm »

i have been editing for some time but i never knew you could extract and flatten the meshmap like that, cool that might help me go back and clean up all my old creations thanx
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