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Author Topic: Melee Weapons  (Read 9426 times)
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ocelotekatl
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« on: November 12, 2008, 10:13:08 am »

I've wanted to do something like this for a long time, but up until now just haven't had the technical ability. Ultimately I'd have liked to create a set of weapons sims can duel each other with, but at this point I still don't have the BHAV skills to do that yet. This is a set of 11 new weapons cloned from the base game fingerprint scanner. Most of the replacement animations require BV. They can be found under Hobbies/Excersize. All of the weapons increase body skilling.

     The Master's versions have extended animation loops and have a skill gain bonus slightly favors active sims.

     Since these objects are cloned from the fingerprint scanner, the sim will "scan" objects to clean them. They might strike poses in front of mirrors, spar with chairs or tables, etc. In order to take these pix, I had to fill a room with invisible tables and invisible computers.

           


* Melee5.jpg (135.75 KB, 800x600 - viewed 25504 times.)
* Melee Weapon- Hirogen Hunter's Knife.rar (65.58 KB - downloaded 381 times.)
* Melee Weapon- Kar'takin.rar (67.64 KB - downloaded 384 times.)
* Melee Weapon- Lirpa.rar (108.59 KB - downloaded 366 times.)
* Melee Weapon- Master's Bat'leth.rar (93.88 KB - downloaded 377 times.)
* Melee Weapon- Master's Lirpa.rar (76.2 KB - downloaded 330 times.)
* Melee Weapon- Master's Mekleth.rar (96.08 KB - downloaded 337 times.)
* Melee Weapon- Master's Tik'leth.rar (85.66 KB - downloaded 334 times.)
* Melee Weapon- Warrior's Bat'leth.rar (95 KB - downloaded 338 times.)
* Melee Weapon- Warrior's D'K'tahg.rar (59.39 KB - downloaded 385 times.)
* Melee Weapon- Warrior's Mek'leth.rar (95.33 KB - downloaded 323 times.)
* Melee Weapon- Warrior's Tik'leth.rar (84.84 KB - downloaded 358 times.)
* Melee Weapons.rar (928.14 KB - downloaded 537 times.)
« Last Edit: November 12, 2008, 10:18:20 am by jasonduskey » Logged
caffeinated.joy
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« Reply #1 on: November 12, 2008, 05:47:11 pm »

Very clever! Thanks!
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chinaphat_cu
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« Reply #2 on: November 12, 2008, 07:03:19 pm »

Thank You.
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dianova
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« Reply #3 on: November 12, 2008, 09:57:06 pm »

These are very nice! Thank you
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akatonbo
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« Reply #4 on: November 12, 2008, 10:59:10 pm »

Awesome idea! Maybe it'd help to also make a sparring dummy out of an object that the fingerprint scanner can be used on, so that the room can contain some visible objects that it still makes sense for them to interact with using the weapons?
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SynapticSim
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« Reply #5 on: November 13, 2008, 12:35:55 am »

Very Very Cool!  Thank you so much, more weapons for our sims are always appreciated.

Thanks!

~ Syn
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Rosawyn
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« Reply #6 on: November 13, 2008, 03:15:38 am »

Can the scarecrow from Seasons be scanned?  That'd make a pretty decent sparring partner if so.
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blondecrystal
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« Reply #7 on: November 13, 2008, 06:38:42 am »

Just an idea, Paladin from Simwardrobe did some dualing swords using animations from Bon Voyage just wondered if you could incorperate that with your new weapons.
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ocelotekatl
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« Reply #8 on: November 13, 2008, 08:26:34 am »

I've seen Paladin's dueling swords, that was actually one of the inspirations for these objects. Unfortunately, BHAVs aren't my strong suit and this is a very complex object involving a decorative object .package, an accesory .package, and a social object. I tried to reverse engineer it about 6 months ago, but... forget about it. At this point, it's too complex for me.

 The scarecrow's a decorative object, isn't it? It should be scannable. Maybe I can make something approximately that size that looks like a sparring dummy.
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Kala
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« Reply #9 on: November 13, 2008, 10:04:39 am »

Thanks alot
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Netra
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« Reply #10 on: November 13, 2008, 04:59:28 pm »

Wow those are REALLY cool, nice job!! Smiley
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aborym
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« Reply #11 on: November 17, 2008, 02:26:18 am »

thanks
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Jasumi
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« Reply #12 on: November 17, 2008, 03:16:52 am »

Thank you JasonDuskey. I love your sci-fi stuff.

Quote from: jasonduskey;1454408
I've seen Paladin's dueling swords, that was actually one of the inspirations for these objects. Unfortunately, BHAVs aren't my strong suit and this is a very complex object involving a decorative object .package, an accesory .package, and a social object. I tried to reverse engineer it about 6 months ago, but... forget about it. At this point, it's too complex for me.

You could try simply replacing the sword mesh Paladin uses with your weapons. And use your current animations as idle/transitional animations. I've created BHAVs before, so I could help you out.
« Last Edit: November 17, 2008, 03:19:13 am by Jasumi » Logged

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ShanOw
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« Reply #13 on: November 19, 2008, 02:02:37 am »

This is great! Thankyou very much!!
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wawayaya
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« Reply #14 on: November 19, 2008, 11:12:14 am »

This is just so cool!
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