Removing Unused Parts in MultiAlpha Recolors?

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BlooM:
No, you have to remove the 3 lines in the propertyset that refers to the particular meshpart for the layers you do not want.
That layer/meshgroup will not be used by the recolor file then.
This is very tricky as those lines are in a specific order, linked to the TXMT's
Removing the last 3 lines will not give problems, removing 3 lines inbetween will mess up the links to the TXMT's
The 3 lines you have to remove to delete a layer or meshgroup are:
overrideshape
overridesubset
overrideresourcekeyidx
Depending how many meshgroups you are going to delete you will have to set back the numoverrides to the corresponding #

The envcube files you can disable in the TXMT's that uses them,
There is a line called stdMatEnvCubeMode set it to none instead of reflection.

If you want to disable the bumpmapping you have to delete the 4 files were it says stdMatNormalMapTexture

You must not delete TXMT's/envcube/normalmap or texturefiles!!!!
When done clone your outfit with bodyshop and all files will be gone.

If this is to difficult ask me wat it is that you want and i remove the files.

tamha:
No, I think I got all that, going to save this post to my tutorial bookmarks so I can refer to it later. Thank you so much!  1fanku

BlooM:
your welcome

aelflaed:
May I highjack please? This looks like what I need to do, but I'm stuck.

I'm trying to remove the noblend group from a maternity replacement package. I'm often a bit blind when using SimPE - where is the Property Set hiding? I can't find it at all.

And what do you mean by cloning the finished mesh in Bodyshop?

Thankyou.

BlooM:
Quote from: aelflaed on July 26, 2009, 10:48:56 pm

May I highjack please? This looks like what I need to do, but I'm stuck.

I'm trying to remove the noblend group from a maternity replacement package. I'm often a bit blind when using SimPE - where is the Property Set hiding? I can't find it at all.

And what do you mean by cloning the finished mesh in Bodyshop?

Thankyou.


A replacement package does not have a propertyset.....
Those contain textures and/or meshes

Cloning the finished mesh?
Were did you read that? You can clone a recolor(outfit) with bodyshop, but not the mesh.

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