Hair meshing fail. Scalp disappears?
twisted FATE xx:
I'm working on hair, for the first time ever, and I'm already beating my head against the wall in frustration. Arghh. After this, I'm sticking with body meshes and objects. Jesus.
Well, the situation is this: I've finally cobbled together a mesh that looks pretty decent in Milkshape. But no matter what, whenever I build my new mesh package, replace the GMDC with my new hair, and link it to the recolor, the scalp disappears. And I end up with this:
ARGH. My brain is fried from trying to fix this so many times. Google and searching around the forum has failed me, and I can't for the life of me figure this out. Can anyone who's more familiar with hair help me out here?
Theraven:
Have you gone through the base hair tutorial at MTS2? I think it should explain most of the hair meshing. I've not made any hairs myself (went straight at accessories), but those tutorials should explain most of what you need to know.
And you did bone assignments, right?
twisted FATE xx:
Oh, I have all of the hair meshing done, that's no problem. I just can't get it to show up in Bodyshop. >.< I'm thinking it might be because I have several extra groups? I'm not sure, but I don't think I'm building the packages or whatever right. Ah well. Thank you for your quick reply, theraven! <3
Theraven:
you should really use as many groups as the original package had. Also, it's a good idea to name the groups the same as the original ones. Otherwise problems can easily happen.
twisted FATE xx:
It's got about twelve layers, and none of them can be merged without screwing it up. There's just no way that you can make it work having just three layers like the plain Maxis hairs have. I know that a long time ago, Nouk had a fifteen group hair mesh that she let you clone from so that you can easily create a new hair without having to go through all the trouble. It's a shame that she's not around anymore, I could definitely use her help, since she has so much experience with creating hairs. :(
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