Hair meshing fail. Scalp disappears?
twisted FATE xx:
Thank you! :D
And eep, sorry to come back for help again...but after retexturing it, I've come across a problem that I'm struggling with. See, there's a funny issue with the hair in the back, with the gap?
There's like an opacity error or something there, and I'm a bit clueless about how to go about fixing it...would anyone happen to know how to fix this?
BlooM:
You can not solve it by editing the opacity settings because the underlaying layer stick throug the one above it.
You have to select the parts that stick throug and bring them back underneath the toplayer.
In Milkshape that is...:D
I dont have the file anymore ;)
twisted FATE xx:
Ahh, that's the problem then? Thanks for your speedy reply, Bloom! :D
Edited: Looks fine in Milkshape now, nothing poking out where it shouldn't be, and it's still there in BS. Damn. I tried applying the texture to the mesh in Milkshape too, and it still looks fine in there.
BlooM:
got to look, redowning...........
The sim didn't wear any alpha clothing in the screenshot eh?
Depending on the opacity settings clothing layers can sometimes overrule hair layers....
Try this one:
http://www.2shared.com/file/7939332/348de98d/Bloom_WitchHat_Mesh.html
Got the layers fixed, just a matter of giving the layers the correct opacity if you still got bleeding throug issues
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