I made a mesh usingg Neptune Suzy's tutorial. I've made 2 successfully and 1 messed up, but this time I added vertices. I did everything right in SimPE, then it went fine in milkshape until I'm guessing I added faces.... What I did is I made a cylinder.....
Actually, let me make it clearer.... :
_ I eddited the mesh afbodyballerina from Freetime, all I did was make her tutu longer and wider.... biger and thin her waist. No problems possible there....
_ Then I made 2 "ruffles" around her arm.... I think that's the problem....
_ To do that, I used the cylinder and shaped it around her arm and di the same for the other arm.
_ Then I made ruffles on her top by shaping the plane.
_ When I exported it (after of course doing the fixunderweigh bone thing) it said something like this;, "There are unassigned bones, export anyways?"
_ I clicked cancel and gave up and ended up exporting it.
_ There are no problems with the fat morph.
I even deleted it as one point but it didn't help.
_ The dress had no changes.
_ So I went back and made joints on the new vertices I made, assigned them, but it didn't work again.
_ So I deleted the joints and clicked selunassignedbones again and went to tools>jointtool>checked assign unassigned vertices to the nearest Joint > checked neither of the boxes, clicked ok
_ Again, exported, and it didn't show up.

What do you do when you created new vertices! I've been searching online so long and there's no solutions! I've read so many tutorials!
It took me sooo long I am NOT starting over! I don't want to lose it!!