How to make objects deco in SimPE?
Theraven:
Deleting parts of a file without knowing what you're doing will usually end in a buggy object. There's very big difference between an accessory mesh and an object mesh. The bottle is kind of animated and useable, while a deco mesh is not (unless you actually know how to add animations to one, which I've got no clue how to). The additional files left out or forgotten might cause big-time troubles, too.
Safest when making deco objects from maxis objects is to extract the parts you need from the original object and clone an object that does the same you want it to do. If making a chair, clone a chair. If making a table, clone a table. If making a deco object that works as a sculpture, clone a sculpture. And give it a new GUID, of course. Otherwise you'll end up default-replacing the object, and that leaves troubles on its own.
MissBubbles:
Oh....
Well I guess I'll take the file I did out of my downloads folder... o.o
though, all I did was place it under decorative/sculpture.... still.
Theraven:
The bottle file isn't meant to be a deco object, actually. It's barely meant to be an object (it's really an object accessory - just not the kind you put on in a mirror), and hard enough to do anything sensible with. Putting it in deco through SimPE won't automatically make it a deco object. I've cathegorized my infant "beds" in the nursery cathegory, but they're still tables. It has to do with the BHAVs, and even deco objects has their own BHAVs and probably a whole lot of other things that makes them deco objects (Can't help you there, as I'm still barely a novice in that area).
MissBubbles:
I guess that's why bottles and babies are meant to be together. Nobody knows what they are. o.o
Theraven:
Maybe you're right ;)
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