Editing memory packages?

<< < (2/3) > >>

Dullahan:
No problem, glad I could help!
I am pretty sure tham EAxis memories are located in objects.package (Computer > EA games > 'expansion' > TSdata > Res > Objects > Objects.package) and then look in the text file.

NikNax:
Ah... that's interesting. I may go poking around in there when I have some time.

Just a thought, but would you know how to link a memories package to an object package? I downloaded an object with an accompanying memory package but the creator, for some reason, hasn't linked them. He said that if anyone wanted the memories to work they should mod the object package themselves but gave no guidance on how to go about it.
I'd point you to the dl but it's on the naughty sister site.

Dullahan:
From what I understand, you should go to the object file, click on 'Behavior functions' and there should be something called 'Add memory'.
Click that, and select the middle thing which is 'Create new object instance'. Use the memory that you are linking it to's instance(for example, Jasana_BugBreeder's fairy would be linked to the 'seen fairy' memory's instance) and make sure you reverse the instance like in the picture I have linked to.
http://i304.photobucket.com/albums/nn169/DanielBiroisCool/addmemory1.png

...Did that make sense?

NikNax:
Thanks again for your help. I'll try it when I get home to my game computer.

Anyway, I think it makes sense... if I know the memory package instance. So my next silly question is: where will I find the necessary instance?

Dullahan:
Click on 'object data' on the memory package.
Down the left-hand side you will see a bunch of white boxes with numbers. There will be one next to an update/commit button, and that is the instance you want.

http://i304.photobucket.com/albums/nn169/DanielBiroisCool/addmemory2.png

Navigation

[0] Message Index

[#] Next page

[*] Previous page