Want to re-model a mesh
jasmini:
Have you considered swapping GMDCs to test drive the models stability
I may have done something wrong with the design itself.
Although i don't think that would affect the interactions.
Theraven:
The GMDC doesn't have anything to do with that (Or so I think, anyway).
It looks like the "on" pie menu got screwed up somehow. I'll have to take a look at that. Also, sims won't pick it up.
Might be the extra GUIDs, as I suspected, since they're referenced in the BHAVs. I'll have another look.
This object may be a little too advanced even for me. It might involve some BHAV editing - and I'm only somewhat comfortable with BHAVs when it comes to poseboxes.
jasmini:
You will notice that if you go back to buy mode once you try to use the objects it will say that is in use.
I totally agree that the pie menu GUIDs are messed up, however the Status is working. 3beer
Theraven:
It's got to do with the social OBJDs, I think. I'm going to try and keep them the way they were (old GUIDs), and just hope they won't interfere with the original object.
Nope, that didn't work, either. Maybe the accessory object also is referenced somewhere.
It looks like something is wrong somewhere, and for some bizarre reason the pie menu functions refuse to point to the proper BHAV, even when I try to change them. I'm beginning to think Shacklin's editing skills are waaaaay over my head. Even the file I cloned first, the one I didn't change GUIDs for, has screwed-up pie menu functions.
If you want, I can make a double sword replacement using the original - but you wouldn't be able to use the single sword.
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Edit again:
I think the problem is that the original object has multiple BHAVs with identical instance numbers, which makes the clone read the wrong ones in the "Pie menu functions". For instance, "Function-Init" and "Interaction - Person A" has the instance 1000, and somehow the clone reads the first, and Shacklin's object reads the second. This is true for a lot of the BHAVs. Essentially, it means Shacklin's object is more or less broken to start with - it just doesn't show ingame. Somehow, the object works fine ingame, even if it really shouldn't.
I can go through all the broken BHAVs and fix the instance numbers, and fixing those again wherever they're referenced wrong, but I have no idea if this will be enough. I'm not very used to editing BHAVs, and while I can fix the problem for a posebox, I have no idea if editing the instance numbers will have anything to say for the rest of the resources. I'm also not sure if it's safe to edit the main GUID (for the "Accessory - Lightsaber"), or if I can safely edit the GUIDs for the social interactions (and edit the numbers in the BHAVs that refrence them).
jasmini:
Dam we're gonna need some more help with this.
I can't believe that this cannot be cloned, i've never seen anything like this. lol
How the hell did Shaklin do this?
How many Behavs are you dealing with and how would you tell if they are broken?
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