Want to re-model a mesh

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Theraven:
Does Shacklin's version work fine on its own? I must admit, I haven't tried it ingame - not for a very long while, anyway. It is very possible the original mod isn't compatible with a full game, since the files are from 2005/06 (around OFB/Pets, I think).

You should also remove your version when testing, as it seems to be interfering with Shacklin's.

The only thing I can think of is if I shouldn't have changed the GUIDs for the "Social - Play - LightsaberMenu" and "Social - Play - LightSaberFight" - but they do seem to be in the area of Shacklin's GUID block (all 3 GUIDs starting with "685xx") so unless some interactions refer to those GUIDs, I can't see the problem.

jasmini:
I can confirm 100% that they work with full expansion on their own.
It is the reason why i wanted to remodel them in the first place.

You could call it a revision. :)

Also are you referring to the object data for those GUIDs? because i can't that 68xx figure you mentioned.

I would recommend trying this out with just these and no other downloads in your folder.

Theraven:
THe 68xxx numbers are the GUIDs, in the OBJD.

I'll see if I get the chance to test the files later tonight.

It could be that Shacklin's files are tinkered with in such a way that clones won't work. I don't know how that would be, but who knows?

jasmini:
 The behavior of what i tested with the two objects on the floor were acting one, so there must be a way to cut the link tagging them both and converting them both as two different objects.
the bottom line the version i made still has data acting as shaks and must be changed.  1sw1

Theraven:
I think your version didn't have proper GUIDs, and it doesn't have all the resources it needs. So it won't work properly on its own or together with Shacklin's version.

Mine should be standalone - unless there's some other info bit that needs to be changed. I have to check it ingame before I tinker any further with it.

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