Want to re-model a mesh
jasmini:
So i was trying to upgrade an object by simply duplicating the object and mirroring and connecting them both together.
But this hasn't turned out too well, the object is the light saber by Shaklin which you can get here.
http://sims2graveyard.com/index.php/downloads/send/1191-shaklin/31441-shaklin-starwars-lightsaber-mod-new
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This was my attempt :(
http://www.mediafire.com/file/irgr4zm9f3ak8z1/The_Double_Bladed.rar
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This creator has vanished from existence.
I spoke before about trying to get a double light saber for months to the point where i have decided to try and make it myself.
From what it looks like it's not as difficult as it looks but testing it. just seems to be a problem as the interaction doesn't seem to
be as identical as all i'm doing is simply cloning and editing.
what am i doing wrong?
Theraven:
Since the lightsaber is technically a light, things can get a bit more complicated than just cloning and editing the mesh.
What exactly is it that doesn't work with your version?
jasmini:
Well after spending some time reading the tutorials i started to understand the basics of Milkshape.
Keep in mind i've never used this before, comes to think of it i've never recolored anything.
I intended to extract the GMDC from simpe as you instructed, which went successfully.
the object was defined as a group set. The Hilt the inner thin blade and some sort of cylinder coating
My attempt was to duplicate each object and flip the 3D model piece 180 degrees this would make it look like a double bladed lightsaber.
Placing this back inside the clone was no problem. but recoloring this in, doesn't make any sense as the textures are all black and white.
That's not even the worst part. the testing of my version seemed to of broken the interaction, which i don't know how that's even possible just by changing the model appearance.
I have no idea how the original creator did this and this was over 10 years ago.
Theraven:
It's possible some of the textures use TXMT-colors only, or alternatively use colored lights (since it is a light). I've so far not made a working light (only tried once, though - and it's a while ago), so I'm perhaps not the best one to ask.
Shacklin used to make more advanced, often heavily modded objects, and because of that I'm not so sure this is a good beginner project. There are tutorials on how to make/edit lights, and I think there's at least one at MTS, probably in the "object modding" section in the tutorials. You'll probably also need the ones on editing TXMTs.
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Had a closer look at the files, and I saw that Shacklin's version has a lot more resources than yours, which probably means something went wrong in the cloning process. When I tried to clone it, I got the same amount of resources as the original.
Which boxes did you have ticked in the "Object Workshop"? I usually tick all except the "Reference original mesh" and "change description", and the "Pull wallmasks" isn't always needed, either.
You also must change the GUIDs for all the OBJD resources. I'm not exactly sure how new creators do it nowadays, since you can't register any more (I registered before the GUID site went down, and can still get them the regular way), but there's probably a solution to that somewhere.
When you export a GMDC, it's a good idea to keep the original name, or you can occasionally break the file. I see you've named the resources "Blades-of-Legend" but the GMDC says "Blades of Legend" - it's a good idea to only use "-" to separate words in the "fix integrity" window, and not spaces or "_" or punctuation marks. They tend to make less fuss that way.
As for the textures - it does look like the colored (or "lit") versions use TXMT colors. The black textures are for the "unlit" versions.
(Must admit I spent a minute playing with the original lightsaber in the preview, making zapping noises. It's oddly entertaining. Just click the "preview" button in the GMDC, hold the mouse the pointer over the handle, and hold down the right mouse button while moving the mouse. Also works for previewing meshes and textures, by the way).
jasmini:
I did everything exactly the way you instructed. The tutorials which told me to tick all the boxes except 2 which match they ones you mentioned.
Keep in mind i've never done anything like this before but i made sure that this was done correctly.
It sounds like you got the same result as me. you mentioned changing the GUIDS, but wouldn't the GUIDs be changed if the object was cloned? i thought that was the whole point of the GUID system.
You will also find that the Version i did also uses the recolors from Shaks version which shouldn't happen.
I agree 100% that this is using TXMT for colors.
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