Thanks, Warlokk.
I try to embed the size data in the filename, but Body Shop limits the number of characters you can use when you export a file so I sometimes confuse myself. I always rename the files before I put them on line.
In this case, I
think I got the right mesh noted, but I'm not 100% sure. So I was wondering if there's a way to look at the .package file in SimPE and find out for sure which mesh I used.
I'm as compulsive about filenames are you are. Once I get past Body Shop, they all have names like "psaftop_dancer_pink_36dd_01". The "ps" part is for "Pearl Sims" because I usually blame these things on my evil alter ego,
The Pearl. (Then I just post 'em at the
Hullabaloo, just to confuse the revenooers.)
This is the first time I've tried making stuff based on your meshes. It invokes a whole set of requirements for tracking sizes and writing readmes with all the links and credits and data, so I have to work on developing some new habits. It's all part of the fun! :lol:
(I do have a mesh request coming up soon, but first I want to see if I can find a photo of what I'm thinking.)