Is anyone using wings3d and milkshape combo
realmask316:
I want to make some new meshes. I am wondering if anyone is using the combo wings3d and milkshape. I searched but I either searched wrong or there are no post about it. I was wondering how it was working for them , ease of use and ll that before I jump into wings.
Thanks ahead of time and take care
Inge Jones:
I have just this morning downloaded Wings, after having used Milkshape successfully for a while (with some disappointments) and *attempted* to use Truespace unsuccessfully.
I think Wings has two important things that Milkshape does not, which are the ability to give an absolute size or position, and the ability to select vertices with the object skewed so you can tell which vertex you are picking more easily.
I haven't actually tried completing a sims object in Wings yet, but I intend to give it a good shot.
realmask316:
Good Day Inge, If I understand correctly you still need to convert the sim in milkshape with the plug in right?
Take care and thanks for your time
Inge Jones:
I was thinking of object meshes really. It didn't look like the object I loaded in needed anything special doing to it first.
realmask316:
Well here is the process I am trying.
I want to make the new mesh, I understand milkshape very well. Wings I would be learning. But my understanding of programs like simpe and the type is limited as my interface learning curve is difficult at best. The reason I choose wings is because wings has an export that I can then open the new mesh in Animation Master.
My long term goal is to be able to apply animations and export them then find a way to convert them. So I have two goals really.
Make my sim meshes I have drawn and then import them into the game as well as upload here. Then import the sim into A:M and animating it. For now for movies and stories as I learn the conversion of the animation codes.
The animations are far off. But the simplicity of them once I get them done would mean new animations in a matter of minutes. I want to move to objects later but I believe them to be more complicated.
By making meshes I will learn the mesh detail and joints making it much easier to understand for animation later.
I could use maya and poser but maya lite will not run on my computer have no idea why.
Anyway I would be really interested in anything you learn as the 3D matrix between object and sim should be the same in working with it except for joint assignments. So if your willing keep me and anyone else up to date and I will do the same.
Take Care
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