What I'd like to see in The Sims Franchise
Sims Mod Lover:
I was already thinking about this a few days ago, so I am glad this topic was created. It saves me having to create one! :lol:
I would love to see many more options connected to law enforcement. With all of my ideas, it would probably have to be a full EP. Some ideas I have had (leaving out ideas that would not be approved due to their raising the game rating above Teen) are:
[*] A community lot set up specially as a jail. The lot can be used for other things but the jail has to be large enough to accommodate the town's crime rate.
[*] Any regular sims can be arrested and thrown in this jail where they have to wait several sim days before they can get out. Crimes would include robbery (see below), flights possibly, and trespassing (ever had a sim you ask to leave and they won't?)
[*] Sims can try to break out of jail, or run/escape when the cell is opened for reasons other than release but even being successful will not have great consequences.
[*] Health, hygiene, and some other motives decrease faster in jail.
[*] If there are more prisoners than cells, sims have to share a cell which can result in fights. It is much more difficult to make friends with a sim in a cell than would be in the regular game. Prisoners cannot chat and make friends with the guards while locked up
[*] Family can only visit sims in jail between certain hours.
[/LIST]
[*] New/Expanded version of the Crime career.
[*] You can break into homes at night and steal or you can steal things during parties at homes.
[*] You can steal from community lots at any time.
[*] There are restrictions on the size of and how much you can steal at one time (You aren't Santa Clause with a bottomless magic bag, you know).
[*] Your skill level determins how skillfully you steal. If low, you trip alarms more easily. If higher you learn to disable alarms, crack safes, be a pick-poket, and other skills.
[*] Chatting with other prisoners while in jail is what helps boost your criminal skill level.
[/LIST]
[*] Stolen items remain in your inventory until you put them somewhere. If you are caught with stolen items on you by the police or by the owner of the items, you are arrested and sent to jail.
[*] The only way for a thief to make money is to sell the items stolen, but after selling stolen items, you may get your house raided looking for other stolen items (like a stolen item being sold at a pawn shop and being traced back to the seller).
[/LIST]
[*] Hire guards at night to stop trash-can kickers and during any time to catch thieves at parties. Or call to have them drive by regularly which does not do the job as well but does not cost you anything.
[*] Guards and new SWAT members are NPC's and can sometimes be your neighbors who have the Law career.
[*] If the guard is caught sleeping on the job and you catch them, they can be demoted or fired from their job and you get your money back for the time the person worked.
[/LIST]
[*] Lots of new law-enforcement related objects and outfits.
[*] Introduction of banks.
[*] Sims can deposit money and gain interest.
[*] Criminals can rob banks if they are skilled enough.
[/LIST]
[/LIST]
What do you think?
kinneer:
Interesting idea although I am not sure if a whole expansion pack, The Sims 2, Life Of Crime, should be dedicated.
The shop lifting idea is great and I think it would have been nice to have that OFB. Maybe it is I have not tried.
As for the hired guards, I think that would be better served by having a guard dog instead using The Sims 2 Pets. I don't have The Sims 2 Pets do I don't know if its there but I do recall in The Sims Unleashed, the pet dog could stop animals from dustbin diving.
SimulatedDork:
Yeah, I hthink you can have gaurd dogs. They seemed to have put a lot more effort into Pets then they did to previous EPs
kevida97:
Good ideas there Sims Mod Lover!
That sounds somewhat like a Simcity/The Sims tie-in! Now THAT'S what I'd like to see. If more sims are working and spending money then there's more tax money going around for services such as police and fire fighting. The more tax money collected, the faster and better the services are. Of course if there is no business built in either the comercial or industrial sectors, then there aren't as many jobs to go around. What does everyone think about that?
kinneer:
Quote from: kevida97;427175
Good ideas there Sims Mod Lover!
That sounds somewhat like a Simcity/The Sims tie-in! Now THAT'S what I'd like to see. If more sims are working and spending money then there's more tax money going around for services such as police and fire fighting. The more tsx money collected, the faster and better the dervices are. Of course if there is no business built in either the coomercial or industrial sectors, then there aren't as many jobs to go around. What does everyone think about that?
I remember there was a game under development called The Sims Towns. I think this was done after The Sims and probably was the sequel to The Sims. It got canned for various reasons and we got The Sims 2, probably borned from the ashes of The Sims Towns. Shame really as the time it sounded really good. I think one of the that could be done was to visit friends rather than just inviting them to you house. I can't be sure as it was a while a go.
Navigation
[0] Message Index
[#] Next page
[*] Previous page