The reflective appearance has gone from my bottom! SOLVED

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exportdry:
Marvine how do you enable bumpmap for meshes?

marvine:
So easy it's almost disturbing... :lol:

1) Open the mesh in SimPE
2) In pluging view, click the "export" button and then choose "skankyboy's smd exporter" - don't rename the file or anything.
3) Import right back: in the pop-up window, check the number of assignments (usually 3 or four) and "create bumpmap normals". If the mesh has morphs, you can check the related boxes (you'll need to browse to the mesh package in the line under the box).
4) In the next window, choose the "replace" option.

If the mesh has more than one group, you'll need to export/reimport them one at a time.

Beware: you'll need the latest version of the Unimesh plugins to be able to read the mesh after this if you want to make further edits, and you'll need to do it again everytime you modify it - so usually you bumpmap-enable a mesh when you're reasonably certain that you won't have to edit it again.

exportdry:
So if I had imported a mesh to milkshape that I had edited then exported using Unimesh without exporting the bumpmap and importing in SimPE. . . .

Does this mean I have totally lost the bumpmap for this mesh since Unimesh strips the mesh of the bumpmap because it does not support it?

But then Warlokk's 36H bottom I was modifying did have a bumpmap enabled mesh before hand even though Warlokk was not using the bumpmap for his clothes on this bottom.

So if I export the bumpmap for his mesh in simPE using Oject exporter by skankyboy then imported it, renamed the blocklist and the file name as the one I have edited, would my mesh be bumpmap enabled?

Warlokk:
Most of the clothing is created the old-fashioned way, using the old Mesh Tool method, since I did not add any verts to the base Maxis meshes, just moved things around.  So they didn't require the SMD export trick to make the bumpmaps work, the Mesh Tool took care of all that.  Once you work the mesh in Milkshape/Unimesh though, it loses the bump info, and has to go through the SMD export/import bit to make them work again.

exportdry:
Ahh that explains why your mesh has the bumpmap enabled.

You did not do the editing by filtering it through the unimesh importer & losing the bump map capability of the mesh.

So does this mean the Warlokk mesh I edited in Milkshape via importing with unimesh now has no bumpmap info to export in simPE using objectexporter by skankyboy?

Therefore if I tried to export with objectexporter by skanyboy then import again in simPE it will show no difference in body shop because the mesh has no info which says its bumpmap enabled after being imported to milkshape via unimesh?
Even if I ticked the box which says enable bumpmap when importing in simPE using the skankyboy SMD importer?

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