Hey all
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Plz, redownload all files!!!
and overwrite or delete the old ones!!!!
Praying to god nobody started recoloring on this....
*fixed shape(shoulders)
*fixed boneassignements(thnx Yakov!!)
*wider edges on coat
*cut coat lose from body on upperchest
*placed uv back on orginal place....
*fixed alpha bmp files
*etc etc
It looks so much better now!!!!
Im content with it now, i posted too early, im sorry
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*Plz, take the time to read the post first*

Thnx
Because there a few things you need to know....:evil3:
I converted the hidden Maxis Longcoat to fit Beosboxboy's bodybuilder and put it up for download(with his permission offcourse, thanks!)
Few of you might have seen it already on the adult site but that version had a monstermakeover wich im posting here:
*It shows up in Everyday and i made it a *
Toponly*
you need additional Bodybuilderclothing(underwear,pants)to create the full body.(most of you knew this already....)
You will find them here:
http://www.insimenator.net/forumdisplay.php?f=297*I included a *
Fatmorph*:forwardr:
Default the guy has wonderfull abs wich is great when his upperbody is nude.
But i wanted his belly smooth when wearing a shirt.
Use the fatmorph(make him fat) for the clothing and the default(make him fit) for nude!! See screenshots
*Made 5 colors:
One Nude(toponly), a matwhite shirt and 2 shirtcolors i used from Beosboxboy wich are red and white.
Added 1 recolor with envcube enabled(reflection)on the coat.
Also made the army coat(same mesh) available here:
http://www.insimenator.org/showthread.php?t=32203Plz, gimme some feedback because i haven't seen that many coats(that long) as a toponly and split in alpha's, it works great in my game(only base Sims2) but i would like to know if there are any bugs, ty
Notes:
*Mesh updated/outfits updated 12/22/2006
*Mesh updated/reflected outfit added 12/19/2006
*I advise not to combine the coat with the wider BBpants as the lace will come through the coat....
*For those who want to recolor, use these 3 files only:
-top~stdMatBaseTextureName for his body
-top_alpha5~stdMatBaseTextureName is outside coat
-top_alpha3~stdMatBaseTextureName is inside coat
However the textures are stretched at some points.
With body_alpha5~stdMatEnvCubeTextureName you can change the reflection on the coat(only on Blooms_BB_reflect)by changing the layer.
Maybe there will be another update on some bone assignements but i prolly need Marvine's help with it
