Uhh, thanks for replying.
I'll zip up and upload some problem files once I'm back on my gaming computer, if that helps.
If your eye package has many colors inside one package that might be a problem.
Would those additional colours appear in the Texture Image (TXTR) list?
I'm quite certain that there was only one texture in each edited file. The name in the resource list in Texture Overlay XML however was named differently than in your tutorial pics - "uml"-something, I believe.
Probably you're right about the file copying ...
However, you say that the ones set to 4 are working so that is your issue.
I'm afraid I don't understand - assigning them as 4 can cause a problem?
if that's the case then running the individual eyes through bodyshop as a project and resaving them might work.
Tried to do it after reading about a different problem, but Bodyshop won't let me export a project due to the mass selection.
So if you are trying to place many eyes inside a single package file you may have a huge amount of editing in store to make this work.
I can't say I tried to do that and honestly, I don't have any idea why anyone would do that. I prefer to be able to delete individual files once I don't like them anymore.